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Fixed xml syntax
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Packages/com.unity.inputsystem/InputSystem/Actions/InputAction.cs

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@@ -2186,6 +2186,9 @@ public unsafe void ReadValue(void* buffer, int bufferSize)
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/// <seealso cref="InputAction.ReadValue{TValue}"/>
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/// <seealso cref="ReadValue(void*,int)"/>
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/// <seealso cref="ReadValueAsObject"/>
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/// <remarks>
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/// The following example shows how to read the current value of a specific type:
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///
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/// <example>
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/// <code>
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/// using UnityEngine;
@@ -2220,6 +2223,7 @@ public unsafe void ReadValue(void* buffer, int bufferSize)
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/// }
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/// </code>
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/// </example>
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/// </remarks>
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public TValue ReadValue<TValue>()
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where TValue : struct
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{

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