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added type reference for char
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  • Packages/com.unity.inputsystem/InputSystem/Devices

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Packages/com.unity.inputsystem/InputSystem/Devices/Keyboard.cs

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@@ -2334,7 +2334,7 @@ protected override void RefreshConfiguration()
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/// <summary>
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/// Called when text input on the keyboard is received.
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/// </summary>
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/// <param name="character">A char type value that represents the character that has been entered.</param>
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/// <param name="character">A <see langword="char"/> type value that represents the character that has been entered.</param>
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/// <remarks>
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/// The system will call this method automatically whenever a <seealso cref="TextEvent"/> is
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/// received that targets the keyboard device. Subscribe to this event by using <seealso cref="onTextInput"/>.

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