Skip to content

Commit f50c2e6

Browse files
Update Packages/com.unity.inputsystem/Documentation~/UsingProcessors.md
Co-authored-by: lilisha-unity <[email protected]>
1 parent 67be9c1 commit f50c2e6

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

Packages/com.unity.inputsystem/Documentation~/UsingProcessors.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -85,7 +85,7 @@ The [Normalize Processors](ProcessorTypes.md#normalize) normalizes the magnitude
8585
In the case of float input values, the values are normalized between a defined minimum, zero, and maximum.
8686
Normalized input is particularly useful in scenarios where the specific magnitude of an input might distort the consistency of an intended action.
8787

88-
#### A steady running player
88+
#### Example: A steady running player
8989

9090
To ensure the player always moves at a constant speed where the input simply triggers the action and controls the direction, the Normalize Processor is a suitable choice. This is achieved by retrieving the input vector while ignoring its magnitude and focusing solely on its direction.
9191

0 commit comments

Comments
 (0)