diff --git a/Assets/Tests/InputSystem/Plugins/InputForUITests.cs b/Assets/Tests/InputSystem/Plugins/InputForUITests.cs index 94662f7515..983703be7e 100644 --- a/Assets/Tests/InputSystem/Plugins/InputForUITests.cs +++ b/Assets/Tests/InputSystem/Plugins/InputForUITests.cs @@ -11,11 +11,9 @@ using UnityEngine.TestTools; using UnityEngine.TestTools.Constraints; #if UNITY_EDITOR -using UnityEditor; using UnityEngine.InputSystem.Editor; #endif using UnityEngine.InputSystem.Plugins.InputForUI; -using UnityEngine.TestTools; using Event = UnityEngine.InputForUI.Event; using EventProvider = UnityEngine.InputForUI.EventProvider; using Is = NUnit.Framework.Is; diff --git a/Packages/com.unity.inputsystem/CHANGELOG.md b/Packages/com.unity.inputsystem/CHANGELOG.md index 8cd2fc389f..b0debbc1ef 100644 --- a/Packages/com.unity.inputsystem/CHANGELOG.md +++ b/Packages/com.unity.inputsystem/CHANGELOG.md @@ -26,6 +26,7 @@ however, it has to be formatted properly to pass verification tests. - Fixed icon scaling in Input Actions window. - Fixed an issue where removing the InputSystem package could lead to invalid input handling settings. - Fixed `ArgumentOutOfRangeException` when adding a new Control Scheme with any Device selected. [ISXB-1129](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1129) +- Fixed a CS0105 compiler warning due to duplicate using statement in test source code (ISXB-1247). ### Changed - Added back the InputManager to InputSystem project-wide asset migration code with performance improvement (ISX-2086).