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Implement a single player mode (fake host mode) for WebGL
Handle Issue Assignment and Labels #35: Issue #2361 labeled by michalChrobot
10s
Mark or Close Stale Issues
Mark or Close Stale Issues #24: Scheduled
17s develop
Add built-in serialization for UnityEngine.Pose
Update conversation labels of the issue #68: Issue comment #2675 (comment) created by PitouGames
14s
Add built-in serialization for UnityEngine.Pose
Update conversation labels of the issue #67: Issue comment #2675 (comment) created by NoelStephensUnity
13s
"Received a packet with an invalid Magic Value" due to huge message
Update conversation labels of the issue #66: Issue comment #3143 (comment) created by sharebophar
11s
Add built-in serialization for UnityEngine.Pose
Handle Issue Assignment and Labels #34: Issue #2675 labeled by michalChrobot
11s
Add built-in serialization for UnityEngine.Pose
Update conversation labels of the issue #65: Issue comment #2675 (comment) created by michalChrobot
11s
Can't do operations on NetworkList with no NetworkManager (offline)
Update conversation labels of the issue #64: Issue comment #2539 (comment) created by PitouGames
12s
Add built-in serialization for UnityEngine.Pose
Update conversation labels of the issue #63: Issue comment #2675 (comment) created by PitouGames
15s
feat: Added built-in serialization for UnityEngine.Pose (#2675)
Update conversation labels of the issue #62: Issue comment #2677 (comment) created by PitouGames
2s
Mark or Close Stale Issues
Mark or Close Stale Issues #23: Scheduled
12s develop