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style
Standards/style fix.
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com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs

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@@ -2354,7 +2354,7 @@ private void OnTransformParentChanged()
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/// If a root NetworkTransform is registered and this is the motion authority instance, then use the NetworkTransform to handle parenting.
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/// Note: Using an owner authoritative motion model and enabling <see cref="NetworkObject.AllowOwnerToParent"/> allows clients to leverage
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/// Note: Using an owner authoritative motion model and enabling <see cref="AllowOwnerToParent"/> allows clients to leverage
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/// from the NetworkTransform parenting directive using a client-server network topology.
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if (RootNetworkTransform != null && RootNetworkTransform.SwitchTransformSpaceWhenParented && RootNetworkTransform.CanCommitToTransform)
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{

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