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.yamato/project-builders/project-builders.yml

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@@ -56,7 +56,7 @@ build_{{ netcodeProject[0] }}_project:
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# Add BuilderScript.cs to the project so we can modify and build the project using Unity Editor.
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# This is a bit tricky step, notice that we also need to include proper assembly definition in order for those scripts to compile properly.
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# TODO: the asmdef file can be simplified
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- python Tools/CI/scripts/FileCopy.py "C:/ClonedProject/{{ netcodeProject[1].projectPath }}"
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- python Tools/CI/scripts/BuildAutomation/FileCopy.py "C:/ClonedProject/{{ netcodeProject[1].projectPath }}"
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# Build the project using Unity Editor. This will call the given static BuilderScripts method.
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# Ideally, it would be nice to parametrize the BuilderScripts (for example to pass scripting backend as parameter) but -executeMethod only calls static methods without parameters so for now we will have multiple configurations

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