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Update CHANGELOG.md
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -31,6 +31,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Ensured that a useful error is thrown when attempting to build a dedicated server with Unity Transport that uses websockets. (#3336)
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- Changed root in-scene placed `NetworkObject` instances now will always have either the `Distributable` permission set unless the `SessionOwner` permission is set. (#3305)
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- Changed the `DestroyObject` message to reduce the serialized message size and remove the unnecessary message field. (#3304)
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- Changed the `NetworkTimeSystem.Sync` method to use half RTT to calculate the desired local time offset as opposed to the full RTT. (#3212)

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