diff --git a/com.unity.netcode.gameobjects/Editor/Configuration/NetworkPrefabProcessor.cs b/com.unity.netcode.gameobjects/Editor/Configuration/NetworkPrefabProcessor.cs index 879a8c3e75..55f5fcbfc4 100644 --- a/com.unity.netcode.gameobjects/Editor/Configuration/NetworkPrefabProcessor.cs +++ b/com.unity.netcode.gameobjects/Editor/Configuration/NetworkPrefabProcessor.cs @@ -132,7 +132,7 @@ bool ProcessDeletedAssets(string[] strings) // Process the imported and deleted assets var markDirty = ProcessImportedAssets(importedAssets); - markDirty &= ProcessDeletedAssets(deletedAssets); + markDirty |= ProcessDeletedAssets(deletedAssets); if (markDirty) {