chore(deps): update upm package dependency com.unity.transport to v1.5.0 (develop) - abandoned #3250
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR contains the following updates:
1.4.0->1.5.0✅ Editor bump: Not required for com.unity.netcode.gameobjects/package.json
This is probably safe to merge for this project
Release Notes
com.unity.transport (com.unity.transport)
v1.5.0Compare Source
Fixes
v1.4.1Compare Source
Fixes
v1.4.0Compare Source
New features
GetUnsafeReadOnlyPtrmethod toDataStreamReader. This is meant as an escape hatch for use cases that require passing stream readers outside of a job (this not possible withDataStreamReaderdirectly since the safety system will not allow it). As the name implies, this throws away many safety guarantees and is thus not recommended to use unless absolutely required.Changes
NetworkDriver.GetRelayConnectionStatuswill now return the new enum valueRelayConnectionStatus.NotUsingRelaywhen called on aNetworkDriverthat has not been configured to use Unity Relay. The previous behavior was to throw an exception.maxMessageSizeparameter inNetworkSettings.WithNetworkConfigParameters. This is useful for environments where network equipment mishandles larger packets (like some mobile networks or VPNs). The value excludes IP and UDP headers, but includes headers added by the transport itself (e.g. reliability headers). The default value is 1400. Note that it is recommended that both client and server be configured to use the same value.Configuration
📅 Schedule: Branch creation - "every weekend" (UTC), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
This PR has been generated by Unity Renovate Bot.