chore(deps): update upm project dependency com.unity.services.multiplayer to v1.1.1 (develop-2.0.0) #3276
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR contains the following updates:
1.0.0->1.1.11.0.0-pre.1->1.1.1❓ Editor bump: Unknown if update to Examples/PingTool/Packages/manifest.json breaks editor compatibility.
There's no editor version tied to it. Proceed with caution.
❓ Editor bump: Unknown if update to Examples/CharacterControllerMovingBodies/Packages/manifest.json breaks editor compatibility.
There's no editor version tied to it. Proceed with caution.
Release Notes
com.unity.services.multiplayer (com.unity.services.multiplayer)
v1.1.1Compare Source
Added
Changed
LobbyServiceException, instead it will log that the player was not found.MultiplayService.Instancewhile in the editor.Fixed
ArgumentException: An item with the same key has already been added.v1.1.0Compare Source
Added
SessionExceptionmessage forMatchmakerAssignmentFailedandMatchmakerAssignmentTimeout, and exposed the Error property viaToString().ISession.PlayerLeavingandISession.PlayerHasLeft.Changed
ISession.PlayerLeftevent as obsolete. It is getting replaced by the newISession.PlayerLeavingevent.Fixed
ISessionextension methodGetMatchmakingResultswhen used with MatchId Matchmaking and non-backfill Multiplay Matchmaking.WithBackfillingConfigurationmethod and replaced it with the corrected method with the same name and the missingplayerConnectionTimeoutparameter.v1.0.2Compare Source
Fixed
v1.0.1Compare Source
Fixed
v1.0.0Compare Source
SessionHandlerdropping property's index when updating themdefaultQoSRegionNameis now documented as requireddefaultQoSRegionNameis now a valid regionNorth AmericabackfillEnabledis no longer ignored$schemadoc fieldIMultiplayerService.GetJoinedSessionIdsAsyncIMultiplayerService.ReconnectToSessionAsyncENABLE_UCS_SERVERscripting define to support limited server functionality via Play Mode using non-server build profileTaskCanceledExceptionwhen starting a SQP server in game server hostingSavePropertiesAsyncnot saving session fields if properties are unchangedSessionErrorConfiguration
📅 Schedule: Branch creation - "every weekend" (UTC), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about these updates again.
This PR has been generated by Unity Renovate Bot.