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@unity-renovate unity-renovate bot commented Feb 8, 2025

This PR contains the following updates:

Package Type Update Editor Change
com.unity.transport dependencies minor ❓ Unknown 2.3.0 -> 2.4.0

❓ Editor bump: Unknown if update to Examples/PingTool/Packages/manifest.json breaks editor compatibility.

There's no editor version tied to it. Proceed with caution.


Release Notes

com.unity.transport (com.unity.transport)

v2.4.0

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New features

  • Connections can now be made using strings representing domain names or IPs. Hostname resolution will be performed automatically as part of the connection process. (Requires Unity 6000.18f1 or later.)

Changes

  • ACKs for the ReliableSequencedPipelineStage will now be sent a little more aggressively, which should improve throughput of reliable traffic.

Fixes

  • Fixed MultiNetworkDriver not passing the connect payload to the NetworkDriver when calling MultiNetworkDriver.Connect()
  • Added a workaround for a burst compile error that caused iOS player builds not to function properly when burst compile was enabled.

v2.3.0

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New features

  • The global network simulator (configurable through NetworkSettings.WithNetworkSimulatorParameters) now supports delay, jitter and packet duplication, but only in the send direction. Currently users are still recommended to use the SimulatorPipelineStage for their network simulation needs until the global network simulator gains in maturity.

Changes

  • Updated Burst dependency to 1.8.12.

Fixes

  • Fixed an issue where NetworkEndpoint.IsAny and NetworkEndpoint.IsLoopback would throw an exception for endpoints where the network family is NetworkFamily.Custom. These properties will now return false for custom endpoints.
  • Fixed an issue where an error about resetting the event queue with pending events could be logged even if the connection with pending events was closed.
  • Made the failure mode more obvious when there is a mismatch between the Relay configuration and the choice of network interface.
  • Fixed a rare issue where a sequence ID collision from ushort overflow in certain very specific conditions can result in an old packet being erroneously returned instead of waiting for a new one, causing corruption.

Configuration

📅 Schedule: Branch creation - "every weekend" (UTC), Automerge - At any time (no schedule defined).

🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.

Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about this update again.


  • If you want to rebase/retry this PR, check this box

This PR has been generated by Unity Renovate Bot.

@unity-renovate unity-renovate bot requested review from a team, chrispope and miniwolf as code owners February 8, 2025 00:30
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unity-cla-assistant commented Feb 8, 2025

CLA assistant check
All committers have signed the CLA.

@unity-renovate unity-renovate bot force-pushed the renovate/develop-2.0.0-upm-prj-com.unity.transport-2.x branch from 0270ef7 to 3c6f7d8 Compare February 11, 2025 00:26
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⚠️ Artifact update problem

Renovate failed to update an artifact related to this branch. You probably do not want to merge this PR as-is.

♻ Renovate will retry this branch, including artifacts, only when one of the following happens:

  • any of the package files in this branch needs updating, or
  • the branch becomes conflicted, or
  • you click the rebase/retry checkbox if found above, or
  • you rename this PR's title to start with "rebase!" to trigger it manually

The artifact failure details are included below:

File name: undefined
MSBuild version 17.7.6+77d58ec69 for .NET
  Determining projects to restore...
/opt/containerbase/tools/dotnet/sdk/7.0.410/Sdks/Microsoft.NET.Sdk/targets/Microsoft.NET.TargetFrameworkInference.targets(160,5): error NETSDK1045: The current .NET SDK does not support targeting .NET 8.0.  Either target .NET 7.0 or lower, or use a version of the .NET SDK that supports .NET 8.0. Download the .NET SDK from https://aka.ms/dotnet/download [/tmp/renovate/repos/github/Unity-Technologies/com.unity.netcode.gameobjects/Tools/CI/NGO.Cookbook.csproj]

@unity-renovate unity-renovate bot force-pushed the renovate/develop-2.0.0-upm-prj-com.unity.transport-2.x branch from 3c6f7d8 to fc2fecb Compare February 11, 2025 18:28
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Edited/Blocked Notification

Renovate will not automatically rebase this PR, because it does not recognize the last commit author and assumes somebody else may have edited the PR.

You can manually request rebase by checking the rebase/retry box above.

⚠️ Warning: custom changes will be lost.

@michalChrobot michalChrobot deleted the renovate/develop-2.0.0-upm-prj-com.unity.transport-2.x branch February 14, 2025 19:26
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Renovate Ignore Notification

Because you closed this PR without merging, Renovate will ignore this update (2.4.0). You will get a PR once a newer version is released. To ignore this dependency forever, add it to the ignoreDeps array of your Renovate config.

If you accidentally closed this PR, or if you changed your mind: rename this PR to get a fresh replacement PR.

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