diff --git a/.yamato/_triggers.yml b/.yamato/_triggers.yml
index 8b638e26af..e8e7a330ce 100644
--- a/.yamato/_triggers.yml
+++ b/.yamato/_triggers.yml
@@ -42,7 +42,7 @@ develop_nightly:
dependencies:
# Run project standards to verify package/default project
- .yamato/project-standards.yml#standards_ubuntu_testproject_trunk
-# - .yamato/project-standards.yml#standards_ubuntu_testproject_2021.3 # Tracked in MTT-11382
+ - .yamato/project-standards.yml#standards_ubuntu_testproject_2021.3
# Run APV jobs to make sure the change won't break any dependants
- .yamato/wrench/preview-a-p-v.yml#all_preview_apv_jobs
# Run package EditMode and Playmode tests on desktop platforms on trunk and 2021.3
diff --git a/com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs b/com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs
index 4528651bfe..8a8afcdbac 100644
--- a/com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs
+++ b/com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs
@@ -1241,7 +1241,7 @@ public NetworkEndpoint GetEndpoint(ulong clientId)
}
#else
///
- /// Provides the for the NGO client identifier specified.
+ /// Provides the for the NGO client identifier specified.
///
///
/// - This is only really useful for direct connections.
@@ -1249,8 +1249,8 @@ public NetworkEndpoint GetEndpoint(ulong clientId)
/// - For LAN topologies this should work as long as it is a direct connection and not a relay connection.
///
/// NGO client identifier to get endpoint information about.
- ///
- public NetworkEndPoint GetEndpoint(ulong clientId)
+ ///
+ public NetworkEndpoint GetEndpoint(ulong clientId)
{
if (m_Driver.IsCreated && NetworkManager != null && NetworkManager.IsListening)
{
@@ -1261,7 +1261,7 @@ public NetworkEndPoint GetEndpoint(ulong clientId)
return m_Driver.RemoteEndPoint(networkConnection);
}
}
- return new NetworkEndPoint();
+ return new NetworkEndpoint();
}
#endif