diff --git a/.yamato/_triggers.yml b/.yamato/_triggers.yml index 8b638e26af..e8e7a330ce 100644 --- a/.yamato/_triggers.yml +++ b/.yamato/_triggers.yml @@ -42,7 +42,7 @@ develop_nightly: dependencies: # Run project standards to verify package/default project - .yamato/project-standards.yml#standards_ubuntu_testproject_trunk -# - .yamato/project-standards.yml#standards_ubuntu_testproject_2021.3 # Tracked in MTT-11382 + - .yamato/project-standards.yml#standards_ubuntu_testproject_2021.3 # Run APV jobs to make sure the change won't break any dependants - .yamato/wrench/preview-a-p-v.yml#all_preview_apv_jobs # Run package EditMode and Playmode tests on desktop platforms on trunk and 2021.3 diff --git a/com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs b/com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs index 4528651bfe..8a8afcdbac 100644 --- a/com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs +++ b/com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs @@ -1241,7 +1241,7 @@ public NetworkEndpoint GetEndpoint(ulong clientId) } #else /// - /// Provides the for the NGO client identifier specified. + /// Provides the for the NGO client identifier specified. /// /// /// - This is only really useful for direct connections. @@ -1249,8 +1249,8 @@ public NetworkEndpoint GetEndpoint(ulong clientId) /// - For LAN topologies this should work as long as it is a direct connection and not a relay connection. /// /// NGO client identifier to get endpoint information about. - /// - public NetworkEndPoint GetEndpoint(ulong clientId) + /// + public NetworkEndpoint GetEndpoint(ulong clientId) { if (m_Driver.IsCreated && NetworkManager != null && NetworkManager.IsListening) { @@ -1261,7 +1261,7 @@ public NetworkEndPoint GetEndpoint(ulong clientId) return m_Driver.RemoteEndPoint(networkConnection); } } - return new NetworkEndPoint(); + return new NetworkEndpoint(); } #endif