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chore: Update the port of the codec tests #3341
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DSchroer
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Mar 5, 2025
...ity.netcode.gameobjects/Tests/Runtime/DistributedAuthority/DistributedAuthorityCodecTests.cs
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NoelStephensUnity
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Mar 10, 2025
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Nice!
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ECHO_SERVER_PORT)ENSURE_CODEC_TESTS) that when set, will fail the codec tests if they fail to connect to an echo-server. The current/default behaviour is to ignore the tests when no echo-server is availableENSURE_CODEC_TESTSvariable is set to ensure a test failure if the tests fail to connect to the echo-serverMTT-11549
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DistributedAuthorityCodecTeststhat run against a rust echo server built off the latest commit on their main branch