diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 5cd33805fa..b661832368 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -14,6 +14,7 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Fixed +- Fixed initial `NetworkTransform` spawn, ensure it uses world space. (#3361) - Fixed issue where `AnticipatedNetworkVariable` previous value returned by `AnticipatedNetworkVariable.OnAuthoritativeValueChanged` is updated correctly on the non-authoritative side. (#3322) ### Changed diff --git a/com.unity.netcode.gameobjects/Components/NetworkTransform.cs b/com.unity.netcode.gameobjects/Components/NetworkTransform.cs index 77a7f4293e..90faadae70 100644 --- a/com.unity.netcode.gameobjects/Components/NetworkTransform.cs +++ b/com.unity.netcode.gameobjects/Components/NetworkTransform.cs @@ -2785,7 +2785,7 @@ public override void OnNetworkSpawn() Initialize(); - if (CanCommitToTransform && UseHalfFloatPrecision) + if (CanCommitToTransform) { SetState(GetSpaceRelativePosition(), GetSpaceRelativeRotation(), GetScale(), false); }