diff --git a/com.unity.netcode.gameobjects/Runtime/Core/NetworkBehaviour.cs b/com.unity.netcode.gameobjects/Runtime/Core/NetworkBehaviour.cs index 29cbff8d2e..1f98d0b840 100644 --- a/com.unity.netcode.gameobjects/Runtime/Core/NetworkBehaviour.cs +++ b/com.unity.netcode.gameobjects/Runtime/Core/NetworkBehaviour.cs @@ -826,7 +826,7 @@ internal void InternalOnNetworkDespawn() /// /// In client-server contexts, this method is invoked on both the server and the local client of the owner when ownership is assigned. - /// In distributed authority contexts, this method is only invoked on the local client that has been assigned ownership of the associated . + /// In distributed authority contexts, this method is invoked on all clients connected to the session. /// public virtual void OnGainedOwnership() { } @@ -863,7 +863,7 @@ internal void InternalOnOwnershipChanged(ulong previous, ulong current) /// /// In client-server contexts, this method is invoked on the local client when it loses ownership of the associated /// and on the server when any client loses ownership. - /// In distributed authority contexts, this method is only invoked on the local client that has lost ownership of the associated . + /// In distributed authority contexts, this method is invoked on all clients connected to the session. /// public virtual void OnLostOwnership() { }