diff --git a/com.unity.netcode.gameobjects/Runtime/Core/NetworkBehaviour.cs b/com.unity.netcode.gameobjects/Runtime/Core/NetworkBehaviour.cs
index 29cbff8d2e..1f98d0b840 100644
--- a/com.unity.netcode.gameobjects/Runtime/Core/NetworkBehaviour.cs
+++ b/com.unity.netcode.gameobjects/Runtime/Core/NetworkBehaviour.cs
@@ -826,7 +826,7 @@ internal void InternalOnNetworkDespawn()
///
/// In client-server contexts, this method is invoked on both the server and the local client of the owner when ownership is assigned.
- /// In distributed authority contexts, this method is only invoked on the local client that has been assigned ownership of the associated .
+ /// In distributed authority contexts, this method is invoked on all clients connected to the session.
///
public virtual void OnGainedOwnership() { }
@@ -863,7 +863,7 @@ internal void InternalOnOwnershipChanged(ulong previous, ulong current)
///
/// In client-server contexts, this method is invoked on the local client when it loses ownership of the associated
/// and on the server when any client loses ownership.
- /// In distributed authority contexts, this method is only invoked on the local client that has lost ownership of the associated .
+ /// In distributed authority contexts, this method is invoked on all clients connected to the session.
///
public virtual void OnLostOwnership() { }