diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 219fd15124..8cb9af6bd9 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -11,14 +11,20 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Added +### Fixed + + +### Changed + + +## [2.3.2] - 2025-04-22 + ### Fixed - Fixed issue where the authority instance of NetworkTransform could check for state updates more than one time in a frame if the frame rate is greater than the tick frequency. (#3413) - Fixed issue where the new interpolator types were blocking after the first consumption of a sequence of buffered state updates. (#3413) - Fixed issue where root level in-scene placed `NetworkObject`s would only allow the ownership permission to be no less than distributable or sessionowner. (#3407) -### Changed - ## [2.3.1] - 2025-04-14 diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index 13044317ac..1f09e52ae8 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -2,7 +2,7 @@ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", - "version": "2.3.1", + "version": "2.3.2", "unity": "6000.0", "dependencies": { "com.unity.nuget.mono-cecil": "1.11.4",