diff --git a/com.unity.netcode.gameobjects/Documentation~/basics/networkvariable.md b/com.unity.netcode.gameobjects/Documentation~/basics/networkvariable.md index 758835843d..ab648a7056 100644 --- a/com.unity.netcode.gameobjects/Documentation~/basics/networkvariable.md +++ b/com.unity.netcode.gameobjects/Documentation~/basics/networkvariable.md @@ -475,7 +475,7 @@ Looking closely at the read and write segments of code within `AreaWeaponBooster ## Custom NetworkVariable Implementations -> [!NOTE] Disclaimer +> [!NOTE] > The `NetworkVariable` and `NetworkList` classes were created as `NetworkVariableBase` class implementation examples. While the `NetworkVariable` class is considered production ready, you might run into scenarios where you have a more advanced implementation in mind. In this case, we encourage you to create your own custom implementation. To create your own `NetworkVariableBase` derived container, you should: