diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 0e722b5d59..a513150b16 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -13,9 +13,6 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Changed -- Better error message when using generic IEquatable in a generic INetworkSerializable class and updated documentation with workaround. (#3744) -- The `NetworkManager` functions `GetTransportIdFromClientId` and `GetClientIdFromTransportId` will now return `ulong.MaxValue` when the clientId or transportId do not exist. (#3721) -- Changed minimum Unity version supported to 2022.3 LTS ### Deprecated @@ -25,8 +22,6 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Fixed -- Multiple disconnect events from the same transport will no longer disconnect the host. (#3721) -- Exception when the network prefab list in the network manager has uninitialized elements. (#3744) ### Security @@ -34,6 +29,19 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Obsolete +## [1.15.0] - 2025-11-14 + +### Changed + +- Better error message when using generic IEquatable in a generic INetworkSerializable class and updated documentation with workaround. (#3744) +- The `NetworkManager` functions `GetTransportIdFromClientId` and `GetClientIdFromTransportId` will now return `ulong.MaxValue` when the clientId or transportId do not exist. (#3721) +- Changed minimum Unity version supported to 2022.3 LTS + +### Fixed + +- Multiple disconnect events from the same transport will no longer disconnect the host. (#3721) +- Exception when the network prefab list in the network manager has uninitialized elements. (#3744) + ## [1.14.1] - 2025-08-17 ### Fixed diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index 8bb029f2c7..fa1ba4c887 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -2,7 +2,7 @@ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", - "version": "1.15.0", + "version": "1.15.1", "unity": "2022.3", "dependencies": { "com.unity.nuget.mono-cecil": "1.11.6",