From 33510f41671235da5255e1737c3c8e8cc2ff5ee9 Mon Sep 17 00:00:00 2001 From: netcode-automation Date: Fri, 14 Nov 2025 12:33:56 +0000 Subject: [PATCH 1/4] Updated changelog and package version for Netcode in anticipation of v1.15.0 release --- com.unity.netcode.gameobjects/CHANGELOG.md | 17 +---------------- .../ValidationExceptions.json | 2 +- 2 files changed, 2 insertions(+), 17 deletions(-) diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 0e722b5d59..bfc2a4d229 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -6,10 +6,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). -## [Unreleased] - -### Added - +## [1.15.0] - 2025-11-14 ### Changed @@ -17,23 +14,11 @@ Additional documentation and release notes are available at [Multiplayer Documen - The `NetworkManager` functions `GetTransportIdFromClientId` and `GetClientIdFromTransportId` will now return `ulong.MaxValue` when the clientId or transportId do not exist. (#3721) - Changed minimum Unity version supported to 2022.3 LTS -### Deprecated - - -### Removed - - ### Fixed - Multiple disconnect events from the same transport will no longer disconnect the host. (#3721) - Exception when the network prefab list in the network manager has uninitialized elements. (#3744) -### Security - - -### Obsolete - - ## [1.14.1] - 2025-08-17 ### Fixed diff --git a/com.unity.netcode.gameobjects/ValidationExceptions.json b/com.unity.netcode.gameobjects/ValidationExceptions.json index 23aea8e278..1c19d31c48 100644 --- a/com.unity.netcode.gameobjects/ValidationExceptions.json +++ b/com.unity.netcode.gameobjects/ValidationExceptions.json @@ -1,4 +1,4 @@ -{ +{ "ErrorExceptions": [ { "ValidationTest": "API Validation", From 099778fdc74d752af42bc0ddffbde164b3238616 Mon Sep 17 00:00:00 2001 From: Noellie Velez Date: Thu, 20 Nov 2025 19:21:31 +0100 Subject: [PATCH 2/4] Increment patch version + empty changelog fields --- com.unity.netcode.gameobjects/CHANGELOG.md | 23 ++++++++++++++++++++++ com.unity.netcode.gameobjects/package.json | 2 +- 2 files changed, 24 insertions(+), 1 deletion(-) diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index bfc2a4d229..a513150b16 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -6,6 +6,29 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). +## [Unreleased] + +### Added + + +### Changed + + +### Deprecated + + +### Removed + + +### Fixed + + +### Security + + +### Obsolete + + ## [1.15.0] - 2025-11-14 ### Changed diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index 8bb029f2c7..9271bbc382 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -6,7 +6,7 @@ "unity": "2022.3", "dependencies": { "com.unity.nuget.mono-cecil": "1.11.6", - "com.unity.transport": "1.5.0" + "com.unity.transport": "1.5.1" }, "samples": [ { From 9f80537bd4eedfc0105e6e97595c053cff0f096d Mon Sep 17 00:00:00 2001 From: Noellie Velez Date: Thu, 20 Nov 2025 19:28:37 +0100 Subject: [PATCH 3/4] Patch version fix --- com.unity.netcode.gameobjects/package.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index 9271bbc382..fa1ba4c887 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -2,11 +2,11 @@ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", - "version": "1.15.0", + "version": "1.15.1", "unity": "2022.3", "dependencies": { "com.unity.nuget.mono-cecil": "1.11.6", - "com.unity.transport": "1.5.1" + "com.unity.transport": "1.5.0" }, "samples": [ { From 844e4312fb4e9a5e31260b79ce81f659a4282e23 Mon Sep 17 00:00:00 2001 From: Noellie Velez Date: Thu, 20 Nov 2025 19:32:06 +0100 Subject: [PATCH 4/4] Resetting validation exception file --- com.unity.netcode.gameobjects/ValidationExceptions.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.netcode.gameobjects/ValidationExceptions.json b/com.unity.netcode.gameobjects/ValidationExceptions.json index 1c19d31c48..23aea8e278 100644 --- a/com.unity.netcode.gameobjects/ValidationExceptions.json +++ b/com.unity.netcode.gameobjects/ValidationExceptions.json @@ -1,4 +1,4 @@ -{ +{ "ErrorExceptions": [ { "ValidationTest": "API Validation",