diff --git a/.yamato/_triggers.yml b/.yamato/_triggers.yml index 72145210c2..40d0dda1e8 100644 --- a/.yamato/_triggers.yml +++ b/.yamato/_triggers.yml @@ -75,13 +75,13 @@ pr_code_changes_checks: # Run API validation to early-detect all new APIs that would force us to release new minor version of the package. Note that for this to work the package version in package.json must correspond to "actual package state" which means that it should be higher than last released version - .yamato/vetting-test.yml#vetting_test - # Run package EditMode and Playmode package tests on trunk and an older supported editor (6000.0) + # Run package EditMode and Playmode package tests on trunk and the minimal supported editor - .yamato/package-tests.yml#package_test_-_ngo_trunk_mac - - .yamato/package-tests.yml#package_test_-_ngo_6000.0_win + - .yamato/package-tests.yml#package_test_-_ngo_{{ validation_editors.minimal }}_win - # Run testproject EditMode and Playmode project tests on trunk and an older supported editor (6000.0) + # Run testproject EditMode and Playmode project tests on trunk and the minimal supported editor - .yamato/project-tests.yml#test_testproject_win_trunk - - .yamato/project-tests.yml#test_testproject_mac_6000.0 + - .yamato/project-tests.yml#test_testproject_mac_{{ validation_editors.minimal }} # Run standalone test. We run it only on Ubuntu since it's the fastest machine, and it was noted that for example distribution on macOS is taking 40m since we switched to Apple Silicon # Coverage on other standalone machines is present in Nightly job so it's enough to not run all of them for PRs diff --git a/.yamato/project.metafile b/.yamato/project.metafile index f434d36106..0ba1dbba4e 100644 --- a/.yamato/project.metafile +++ b/.yamato/project.metafile @@ -177,13 +177,13 @@ validation_editors: default: - trunk all: + - 6000.0.0f1 - 6000.0 - - 6000.2 - 6000.3 - 6000.4 - trunk minimal: - - 6000.0 + - 6000.0.0f1 # Scripting backends used by Standalone RunTimeTests--------------------------------------------------- diff --git a/Tools/scripts/ReleaseAutomation/release_config.py b/Tools/scripts/ReleaseAutomation/release_config.py index b91f6201d4..06c2a5e642 100644 --- a/Tools/scripts/ReleaseAutomation/release_config.py +++ b/Tools/scripts/ReleaseAutomation/release_config.py @@ -71,21 +71,21 @@ def __init__(self): self.yamato_build_automation_configs = [ { - "job_name": "Build Sample for Windows with minimal supported editor (2022.3), burst ON, IL2CPP", + "job_name": "Build Sample for Windows with minimal supported editor (6000.0.0f1), burst ON, IL2CPP", "variables": [ { "key": "BURST_ON_OFF", "value": "on" }, { "key": "PLATFORM_WIN64_MAC_ANDROID", "value": "win64" }, { "key": "SCRIPTING_BACKEND_IL2CPP_MONO", "value": "il2cpp" }, - { "key": "UNITY_VERSION", "value": "2022.3" } # Minimal supported editor + { "key": "UNITY_VERSION", "value": "6000.0.0f1" } # Minimal supported editor ] }, { - "job_name": "Build Sample for Windows with latest functional editor (6000.2), burst ON, IL2CPP", + "job_name": "Build Sample for Windows with latest functional editor (6000.3), burst ON, IL2CPP", "variables": [ { "key": "BURST_ON_OFF", "value": "on" }, { "key": "PLATFORM_WIN64_MAC_ANDROID", "value": "win64" }, { "key": "SCRIPTING_BACKEND_IL2CPP_MONO", "value": "il2cpp" }, - { "key": "UNITY_VERSION", "value": "6000.2" } # Editor that most our users will use (not alpha). Sometimes when testing on trunk we have weird editor issues not caused by us so the preference will be to test on latest editor that our users will use. + { "key": "UNITY_VERSION", "value": "6000.3" } # Editor that most our users will use (not alpha). Sometimes when testing on trunk we have weird editor issues not caused by us so the preference will be to test on latest editor that our users will use. ] }, { @@ -98,21 +98,21 @@ def __init__(self): ] }, { - "job_name": "Build Sample for MacOS with minimal supported editor (2022.3), burst OFF, Mono", + "job_name": "Build Sample for MacOS with minimal supported editor (6000.0.0f1), burst OFF, Mono", "variables": [ { "key": "BURST_ON_OFF", "value": "off" }, { "key": "PLATFORM_WIN64_MAC_ANDROID", "value": "mac" }, { "key": "SCRIPTING_BACKEND_IL2CPP_MONO", "value": "mono" }, - { "key": "UNITY_VERSION", "value": "2022.3" } # Minimal supported editor + { "key": "UNITY_VERSION", "value": "6000.0.0f1" } # Minimal supported editor ] }, { - "job_name": "Build Sample for MacOS with latest functional editor (6000.2), burst OFF, Mono", + "job_name": "Build Sample for MacOS with latest functional editor (6000.3), burst OFF, Mono", "variables": [ { "key": "BURST_ON_OFF", "value": "off" }, { "key": "PLATFORM_WIN64_MAC_ANDROID", "value": "mac" }, { "key": "SCRIPTING_BACKEND_IL2CPP_MONO", "value": "mono" }, - { "key": "UNITY_VERSION", "value": "6000.2" } # Editor that most our users will use (not alpha). Sometimes when testing on trunk we have weird editor issues not caused by us so the preference will be to test on latest editor that our users will use. + { "key": "UNITY_VERSION", "value": "6000.3" } # Editor that most our users will use (not alpha). Sometimes when testing on trunk we have weird editor issues not caused by us so the preference will be to test on latest editor that our users will use. ] }, { @@ -125,21 +125,21 @@ def __init__(self): ] }, { - "job_name": "Build Sample for Android with minimal supported editor (2022.3), burst ON, IL2CPP", + "job_name": "Build Sample for Android with minimal supported editor (6000.0.0f1), burst ON, IL2CPP", "variables": [ { "key": "BURST_ON_OFF", "value": "on" }, { "key": "PLATFORM_WIN64_MAC_ANDROID", "value": "android" }, { "key": "SCRIPTING_BACKEND_IL2CPP_MONO", "value": "il2cpp" }, - { "key": "UNITY_VERSION", "value": "2022.3" } # Minimal supported editor + { "key": "UNITY_VERSION", "value": "6000.0.0f1" } # Minimal supported editor ] }, { - "job_name": "Build Sample for Android with latest functional editor (6000.2), burst ON, IL2CPP", + "job_name": "Build Sample for Android with latest functional editor (6000.3), burst ON, IL2CPP", "variables": [ { "key": "BURST_ON_OFF", "value": "on" }, { "key": "PLATFORM_WIN64_MAC_ANDROID", "value": "android" }, { "key": "SCRIPTING_BACKEND_IL2CPP_MONO", "value": "il2cpp" }, - { "key": "UNITY_VERSION", "value": "6000.2" } # Editor that most our users will use (not alpha). Sometimes when testing on trunk we have weird editor issues not caused by us so the preference will be to test on latest editor that our users will use. + { "key": "UNITY_VERSION", "value": "6000.3" } # Editor that most our users will use (not alpha). Sometimes when testing on trunk we have weird editor issues not caused by us so the preference will be to test on latest editor that our users will use. ] }, { diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 06109ea401..2d69863f87 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -13,6 +13,7 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Changed +- Minimal supported editor was set to LTS version `0f1` which means that we do not guarantee that the package will work on alpha or beta versions of 6000.0 ### Deprecated diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index d4fc1e4c9d..77399fbb52 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -4,6 +4,7 @@ "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", "version": "2.8.1", "unity": "6000.0", + "unityRelease": "0f1", "dependencies": { "com.unity.nuget.mono-cecil": "1.11.4", "com.unity.transport": "2.6.0"