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@@ -11,7 +11,7 @@ For game developers looking to use Azure App Services (previously Mobile Service
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## Unity 5 leaderboard demo
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[App Services Demo project](https://github.com/Unity3dAzure/AppServicesDemo) will run inside UnityEditor on Mac or Windows. (The demo project has got everything bundled in and does not require any additional assets to work.)
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Read developer guide on [using Azure App Services to create Unity highscores leaderboard](http://www.deadlyfingers.net/azure/azure-app-services-for-unity3d/) for detailed instructions.
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For detailed instructions read my developer blog on how to [use Azure App Services with Unity project](http://www.deadlyfingers.net/azure/azure-app-services-for-unity3d/).
Read developer guide on [using Azure App Services to create Unity highscores leaderboard](http://www.deadlyfingers.net/azure/azure-app-services-for-unity3d/) for detailed instructions.
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For detailed instructions read blog on how to [setup Azure App Services to create Unity highscores leaderboard](http://www.deadlyfingers.net/azure/azure-app-services-for-unity3d/).
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## Setup Azure App Services for Unity
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1. Create an [Azure Mobile App](https://portal.azure.com/)
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* Create 'Highscores' table for storing app data using **Easy Tables**.
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2. In Unity open scene "Scenes/HighscoresDemo.unity"
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3. Select the *AppServicesController gameobject* in the Unity Hierarchy window and paste your **Azure App Service URL** into the Editor Inspector field.
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3. Select the *AppServicesController gameobject* in the Unity Hierarchy window and paste your **Azure App Service URL** into the Editor Inspector field.
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4. If you wish to save score using Facebook identity:
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