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This repository was archived by the owner on Apr 29, 2021. It is now read-only.

Commit 469afcc

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Yuncong Zhang
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Fix stroke mesh multiple release issue.
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Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_impl.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -549,7 +549,7 @@ void _drawPathDrawMeshCallback(uiPaint p, uiMeshMesh fillMesh, uiMeshMesh stroke
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if (strokeMesh != null) {
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layer.draws.Add(CanvasShader.strokeAlpha(layer, p, alpha, strokeMult, strokeMesh));
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layer.draws.Add(CanvasShader.stroke1(layer, strokeMesh));
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layer.draws.Add(CanvasShader.stroke1(layer, strokeMesh.duplicate()));
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}
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}
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