@@ -155,18 +155,6 @@ static class CanvasShader {
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static readonly MaterialByBlendModeStencilComp _strokeAlphaMat ;
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static readonly Material _shadowBox ;
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static readonly Material _shadowRBox ;
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-
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- static readonly MaterialByBlendModeStencilComp _convexFillMat_cb ;
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- static readonly MaterialByStencilComp _fill0Mat_cb ;
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- static readonly MaterialByBlendMode _fill1Mat_cb ;
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- static readonly MaterialByBlendModeStencilComp _stroke0Mat_cb ;
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- static readonly Material _stroke1Mat_cb ;
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- static readonly MaterialByBlendModeStencilComp _texMat_cb ;
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- static readonly Material _stencilMat_cb ;
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- static readonly Material _filterMat_cb ;
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- static readonly MaterialByBlendModeStencilComp _strokeAlphaMat_cb ;
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- static readonly Material _shadowBox_cb ;
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- static readonly Material _shadowRBox_cb ;
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static Shader GetShader ( string shaderName ) {
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var shader = Shader . Find ( shaderName ) ;
@@ -223,17 +211,17 @@ static CanvasShader() {
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var shadowRBoxShaderCompute = GetShader ( "UIWidgets/ShadowRBox_cb" ) ;
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var strokeAlphaShaderCompute = GetShader ( "UIWidgets/canvas_strokeAlpha_cb" ) ;
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- _convexFillMat_cb = new MaterialByBlendModeStencilComp ( convexFillShaderCompute ) ;
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- _fill0Mat_cb = new MaterialByStencilComp ( fill0ShaderCompute ) ;
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- _fill1Mat_cb = new MaterialByBlendMode ( fill1ShaderCompute ) ;
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- _stroke0Mat_cb = new MaterialByBlendModeStencilComp ( stroke0ShaderCompute ) ;
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- _stroke1Mat_cb = new Material ( stroke1ShaderCompute ) { hideFlags = HideFlags . HideAndDontSave } ;
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- _strokeAlphaMat_cb = new MaterialByBlendModeStencilComp ( strokeAlphaShaderCompute ) ;
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- _texMat_cb = new MaterialByBlendModeStencilComp ( texShaderCompute ) ;
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- _stencilMat_cb = new Material ( stencilShaderCompute ) { hideFlags = HideFlags . HideAndDontSave } ;
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- _filterMat_cb = new Material ( filterShaderCompute ) { hideFlags = HideFlags . HideAndDontSave } ;
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- _shadowBox_cb = new Material ( shadowBoxShaderCompute ) { hideFlags = HideFlags . HideAndDontSave } ;
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- _shadowRBox_cb = new Material ( shadowRBoxShaderCompute ) { hideFlags = HideFlags . HideAndDontSave } ;
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+ _convexFillMat = new MaterialByBlendModeStencilComp ( convexFillShaderCompute ) ;
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+ _fill0Mat = new MaterialByStencilComp ( fill0ShaderCompute ) ;
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+ _fill1Mat = new MaterialByBlendMode ( fill1ShaderCompute ) ;
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+ _stroke0Mat = new MaterialByBlendModeStencilComp ( stroke0ShaderCompute ) ;
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+ _stroke1Mat = new Material ( stroke1ShaderCompute ) { hideFlags = HideFlags . HideAndDontSave } ;
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+ _strokeAlphaMat = new MaterialByBlendModeStencilComp ( strokeAlphaShaderCompute ) ;
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+ _texMat = new MaterialByBlendModeStencilComp ( texShaderCompute ) ;
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+ _stencilMat = new Material ( stencilShaderCompute ) { hideFlags = HideFlags . HideAndDontSave } ;
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+ _filterMat = new Material ( filterShaderCompute ) { hideFlags = HideFlags . HideAndDontSave } ;
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+ _shadowBox = new Material ( shadowBoxShaderCompute ) { hideFlags = HideFlags . HideAndDontSave } ;
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+ _shadowRBox = new Material ( shadowRBoxShaderCompute ) { hideFlags = HideFlags . HideAndDontSave } ;
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}
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}
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@@ -348,7 +336,7 @@ static void _getShaderPassAndProps(
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public static PictureFlusher . CmdDraw convexFill ( PictureFlusher . RenderLayer layer , uiPaint paint ,
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uiMeshMesh mesh ) {
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- var mat = supportComputeBuffer ? _convexFillMat_cb . getMaterial ( paint . blendMode , layer . ignoreClip ) : _convexFillMat . getMaterial ( paint . blendMode , layer . ignoreClip ) ;
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+ var mat = _convexFillMat . getMaterial ( paint . blendMode , layer . ignoreClip ) ;
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_getShaderPassAndProps ( layer , paint , mesh . matrix , 1.0f , 0.0f , out var pass , out var props ) ;
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@@ -362,7 +350,7 @@ public static PictureFlusher.CmdDraw convexFill(PictureFlusher.RenderLayer layer
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public static PictureFlusher . CmdDraw fill0 ( PictureFlusher . RenderLayer layer , uiMeshMesh mesh ) {
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Vector4 viewport = layer . viewport ;
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- var mat = supportComputeBuffer ? _fill0Mat_cb . getMaterial ( layer . ignoreClip ) : _fill0Mat . getMaterial ( layer . ignoreClip ) ;
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+ var mat = _fill0Mat . getMaterial ( layer . ignoreClip ) ;
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var pass = 0 ;
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var props = ObjectPool < MaterialPropertyBlockWrapper > . alloc ( ) ;
@@ -378,9 +366,7 @@ public static PictureFlusher.CmdDraw fill0(PictureFlusher.RenderLayer layer, uiM
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public static PictureFlusher . CmdDraw fill1 ( PictureFlusher . RenderLayer layer , uiPaint paint ,
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uiMeshMesh mesh ) {
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- var mat = supportComputeBuffer
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- ? _fill1Mat_cb . getMaterial ( paint . blendMode )
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- : _fill1Mat . getMaterial ( paint . blendMode ) ;
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+ var mat = _fill1Mat . getMaterial ( paint . blendMode ) ;
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_getShaderPassAndProps ( layer , paint , mesh . matrix , 1.0f , 0.0f , out var pass , out var props ) ;
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var ret = PictureFlusher . CmdDraw . create (
@@ -396,9 +382,7 @@ public static PictureFlusher.CmdDraw fill1(PictureFlusher.RenderLayer layer, uiP
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public static PictureFlusher . CmdDraw stroke0 ( PictureFlusher . RenderLayer layer , uiPaint paint ,
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float alpha , uiMeshMesh mesh ) {
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- var mat = supportComputeBuffer
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- ? _stroke0Mat_cb . getMaterial ( paint . blendMode , layer . ignoreClip )
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- : _stroke0Mat . getMaterial ( paint . blendMode , layer . ignoreClip ) ;
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+ var mat = _stroke0Mat . getMaterial ( paint . blendMode , layer . ignoreClip ) ;
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_getShaderPassAndProps ( layer , paint , mesh . matrix , alpha , 0.0f , out var pass , out var props ) ;
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return PictureFlusher . CmdDraw . create (
@@ -411,7 +395,7 @@ public static PictureFlusher.CmdDraw stroke0(PictureFlusher.RenderLayer layer, u
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public static PictureFlusher . CmdDraw stroke1 ( PictureFlusher . RenderLayer layer , uiMeshMesh mesh ) {
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Vector4 viewport = layer . viewport ;
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- var mat = supportComputeBuffer ? _stroke1Mat_cb : _stroke1Mat ;
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+ var mat = _stroke1Mat ;
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var pass = 0 ;
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var props = ObjectPool < MaterialPropertyBlockWrapper > . alloc ( ) ;
@@ -426,9 +410,7 @@ public static PictureFlusher.CmdDraw stroke1(PictureFlusher.RenderLayer layer, u
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}
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public static PictureFlusher . CmdDraw strokeAlpha ( PictureFlusher . RenderLayer layer , uiPaint paint , float alpha , float strokeMult , uiMeshMesh mesh ) {
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- var mat = supportComputeBuffer
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- ? _strokeAlphaMat_cb . getMaterial ( paint . blendMode , layer . ignoreClip )
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- : _strokeAlphaMat . getMaterial ( paint . blendMode , layer . ignoreClip ) ;
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+ var mat = _strokeAlphaMat . getMaterial ( paint . blendMode , layer . ignoreClip ) ;
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_getShaderPassAndProps ( layer , paint , mesh . matrix , alpha , strokeMult , out var pass , out var props ) ;
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return PictureFlusher . CmdDraw . create (
@@ -442,7 +424,7 @@ public static PictureFlusher.CmdDraw strokeAlpha(PictureFlusher.RenderLayer laye
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public static PictureFlusher . CmdDraw stencilClear (
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PictureFlusher . RenderLayer layer , uiMeshMesh mesh ) {
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Vector4 viewport = layer . viewport ;
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- var mat = supportComputeBuffer ? _stencilMat_cb : _stencilMat ;
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+ var mat = _stencilMat ;
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var pass = 0 ;
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var props = ObjectPool < MaterialPropertyBlockWrapper > . alloc ( ) ;
@@ -458,7 +440,7 @@ public static PictureFlusher.CmdDraw stencilClear(
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public static PictureFlusher . CmdDraw stencil0 ( PictureFlusher . RenderLayer layer , uiMeshMesh mesh ) {
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Vector4 viewport = layer . viewport ;
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- var mat = supportComputeBuffer ? _stencilMat_cb : _stencilMat ;
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+ var mat = _stencilMat ;
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var pass = 1 ;
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var props = ObjectPool < MaterialPropertyBlockWrapper > . alloc ( ) ;
@@ -474,7 +456,7 @@ public static PictureFlusher.CmdDraw stencil0(PictureFlusher.RenderLayer layer,
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public static PictureFlusher . CmdDraw stencil1 ( PictureFlusher . RenderLayer layer , uiMeshMesh mesh ) {
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Vector4 viewport = layer . viewport ;
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- var mat = supportComputeBuffer ? _stencilMat_cb : _stencilMat ;
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+ var mat = _stencilMat ;
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var pass = 2 ;
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var props = ObjectPool < MaterialPropertyBlockWrapper > . alloc ( ) ;
@@ -490,9 +472,7 @@ public static PictureFlusher.CmdDraw stencil1(PictureFlusher.RenderLayer layer,
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public static PictureFlusher . CmdDraw tex ( PictureFlusher . RenderLayer layer , uiPaint paint ,
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uiMeshMesh mesh , Image image ) {
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- var mat = supportComputeBuffer
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- ? _texMat_cb . getMaterial ( paint . blendMode , layer . ignoreClip )
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- : _texMat . getMaterial ( paint . blendMode , layer . ignoreClip ) ;
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+ var mat = _texMat . getMaterial ( paint . blendMode , layer . ignoreClip ) ;
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_getShaderPassAndProps ( layer , paint , mesh . matrix , 1.0f , 0.0f , out var pass , out var props ) ;
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image . texture . filterMode = paint . filterMode ;
@@ -510,9 +490,7 @@ public static PictureFlusher.CmdDraw tex(PictureFlusher.RenderLayer layer, uiPai
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public static PictureFlusher . CmdDraw texRT ( PictureFlusher . RenderLayer layer , uiPaint paint ,
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uiMeshMesh mesh , PictureFlusher . RenderLayer renderLayer ) {
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- var mat = supportComputeBuffer
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- ? _texMat_cb . getMaterial ( paint . blendMode , layer . ignoreClip )
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- : _texMat . getMaterial ( paint . blendMode , layer . ignoreClip ) ;
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+ var mat = _texMat . getMaterial ( paint . blendMode , layer . ignoreClip ) ;
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_getShaderPassAndProps ( layer , paint , mesh . matrix , 1.0f , 0.0f , out var pass , out var props ) ;
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props . SetInt ( _texModeId , 1 ) ; // pre alpha
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@@ -537,9 +515,7 @@ public static PictureFlusher.CmdDraw texAlpha(PictureFlusher.RenderLayer layer,
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public static PictureFlusher . CmdDraw texAlpha ( PictureFlusher . RenderLayer layer , uiPaint paint ,
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uiMeshMesh mesh , TextBlobMesh textMesh , Texture tex ) {
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- var mat = supportComputeBuffer
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- ? _texMat_cb . getMaterial ( paint . blendMode , layer . ignoreClip )
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- : _texMat . getMaterial ( paint . blendMode , layer . ignoreClip ) ;
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+ var mat = _texMat . getMaterial ( paint . blendMode , layer . ignoreClip ) ;
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var meshMatrix = mesh != null ? mesh . matrix : textMesh . matrix ;
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_getShaderPassAndProps ( layer , paint , meshMatrix , 1.0f , 0.0f , out var pass , out var props ) ;
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tex . filterMode = paint . filterMode ;
@@ -558,7 +534,7 @@ public static PictureFlusher.CmdDraw texAlpha(PictureFlusher.RenderLayer layer,
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public static PictureFlusher . CmdDraw maskFilter ( PictureFlusher . RenderLayer layer , uiMeshMesh mesh ,
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PictureFlusher . RenderLayer renderLayer , float radius , Vector2 imgInc , float [ ] kernel ) {
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Vector4 viewport = layer . viewport ;
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- var mat = supportComputeBuffer ? _filterMat_cb : _filterMat ;
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+ var mat = _filterMat ;
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var pass = 0 ;
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var props = ObjectPool < MaterialPropertyBlockWrapper > . alloc ( ) ;
@@ -580,9 +556,9 @@ public static PictureFlusher.CmdDraw maskFilter(PictureFlusher.RenderLayer layer
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public static PictureFlusher . CmdDraw fastShadow ( PictureFlusher . RenderLayer layer , uiMeshMesh mesh , float sigma ,
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bool isRect , bool isCircle , float corner , Vector4 bound , uiColor color ) {
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Vector4 viewport = layer . viewport ;
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- var mat = supportComputeBuffer ? _shadowBox_cb : _shadowBox ;
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+ var mat = _shadowBox ;
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if ( ! isRect ) {
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- mat = supportComputeBuffer ? _shadowRBox_cb : _shadowRBox ;
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+ mat = _shadowRBox ;
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}
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var props = ObjectPool < MaterialPropertyBlockWrapper > . alloc ( ) ;
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