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Hide back the attack input
Sorry, it was displayed on inspector for debug purpose only
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UOP1_Project/Assets/Scripts/Characters/Protagonist.cs

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Original file line numberDiff line numberDiff line change
@@ -16,7 +16,7 @@ public class Protagonist : MonoBehaviour
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//These fields are read and manipulated by the StateMachine actions
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[NonSerialized] public bool jumpInput;
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[NonSerialized] public bool extraActionInput;
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public bool attackInput;
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[NonSerialized] public bool attackInput;
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[NonSerialized] public Vector3 movementInput; //Initial input coming from the Protagonist script
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[NonSerialized] public Vector3 movementVector; //Final movement vector, manipulated by the StateMachine actions
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[NonSerialized] public ControllerColliderHit lastHit;

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