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Tweaking cutscene camera shake frequency and amplitude
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UOP1_Project/Assets/Prefabs/Cutscenes/SlimeCritterCutscene.prefab

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@@ -59,8 +59,8 @@ MonoBehaviour:
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m_PivotOffset: {x: 0, y: 0, z: 0}
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m_AmplitudeGain: 1
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m_FrequencyGain: 1
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mNoiseOffsets: {x: 0, y: 0, z: 0}
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m_FrequencyGain: 0.5
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mNoiseOffsets: {x: -871.2588, y: 889.0054, z: -988.183}
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m_PivotOffset: {x: 0, y: 0, z: 0}
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m_AmplitudeGain: 1
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m_FrequencyGain: 1
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mNoiseOffsets: {x: 0, y: 0, z: 0}
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m_AmplitudeGain: 0.1
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m_FrequencyGain: 0.1
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5844782855775829702}
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m_LocalRotation: {x: 0.094302095, y: -0.049540635, z: 0.0046985704, w: 0.9942992}
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m_LocalRotation: {x: 0.103929155, y: 0.002229357, z: -0.00023295725, w: 0.99458224}
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m_LocalPosition: {x: 41.65, y: 6, z: -154.15}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_PivotOffset: {x: 0, y: 0, z: 0}
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m_AmplitudeGain: 1
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m_FrequencyGain: 1
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mNoiseOffsets: {x: 0, y: 0, z: 0}
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m_FrequencyGain: 0.5
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@@ -1274,7 +1274,7 @@ PrefabInstance:
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