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Scene structure of locations
We have recurring elements in all location scenes, divided into categories by empty separator GameObjects.
[TODO: ADD HIERARCHY PIC]
In this category we have some prefabs that act as global managers, who are generally necessary to play the game, and only exist in one copy.
Many of these managers rely on an event (see Event System) called OnSceneReady, which is fired by the SceneLoader script present in the scene PersistentManagers
Music player fires an event on an AudioCueEventChannel to notify the AudioManager (present in the PersistentManagers scene) to play the music associated to the current location.
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- Game architecture overview
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The game systems explained, with API examples. For programmers.
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