Title.

I have an .ent file I want to import. I'm doing this because the Z axis in "angles" of env_sprite acts like the X axis (most likely due to "ANGLES PARTIALLY SUPPORTED"). This is because I have to convert all cycler_sprite entities to env_sprite, and those that are rotated on the Z axis end up being in the wrong direction.
It would be nice if you add full support for all Y Z X axis in env_sprite.