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Update to MG3.7.1
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5 files changed

+21
-11
lines changed

5 files changed

+21
-11
lines changed

BloomEffectRenderer.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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# Visual Studio 15
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VisualStudioVersion = 15.0.28307.1000
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BloomEffectRenderer", "BloomEffectRenderer\BloomEffectRenderer.csproj", "{FEAB11E2-F0C6-4EDC-8B07-1CF9018728AB}"
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EndProject
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {3740BBB4-74EF-48BC-AF1A-29D8C3E7621F}
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EndGlobalSection
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EndGlobal

BloomEffectRenderer/BloomEffectRenderer.csproj

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<Reference Include="Faders, Version=1.1.1.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Faders.1.1.1.1\lib\portable45-net45+win8+wpa81\Faders.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.Portable.3.6.0.1625\lib\portable-net45+win8+wpa81\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.Portable.3.7.1.189\lib\portable-net45+win8+wpa81\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="ShaderTools, Version=1.0.2.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\ShaderTools.1.0.2.1\lib\portable45-net45+win8+wpa81\ShaderTools.dll</HintPath>
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Faders" version="1.1.1.1" targetFramework="portable45-net45+win8+wpa81" />
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<package id="MonoGame.Framework.Portable" version="3.6.0.1625" targetFramework="portable45-net45+win8+wpa81" />
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<package id="MonoGame.Framework.Portable" version="3.7.1.189" targetFramework="portable45-net45+win8+wpa81" />
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<package id="ShaderTools" version="1.0.2.1" targetFramework="portable45-net45+win8+wpa81" />
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</packages>

TestGame/TestGame.csproj

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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>DesktopGL</MonoGamePlatform>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<DebugSymbols>true</DebugSymbols>
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<Reference Include="InputStateManager, Version=1.2.1.4, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\InputStateManager.1.2.1.4\lib\portable45-net45+win8+wpa81\InputStateManager.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="MonoGameDemoTools, Version=1.1.1.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGameDemoTools.1.1.1.1\lib\portable45-net45+win8+wpa81\MonoGameDemoTools.dll</HintPath>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<Import Project="..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets" Condition="Exists('..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets'))" />
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">

TestGame/packages.config

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<packages>
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<package id="Faders" version="1.1.1.1" targetFramework="net45" />
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<package id="InputStateManager" version="1.2.1.4" targetFramework="net45" />
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<package id="MonoGame.Framework.DesktopGL" version="3.6.0.1625" targetFramework="net45" />
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<package id="MonoGame.Framework.Portable" version="3.6.0.1625" targetFramework="net45" />
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<package id="MonoGame.Framework.DesktopGL" version="3.7.1.189" targetFramework="net45" />
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<package id="MonoGame.Framework.Portable" version="3.7.1.189" targetFramework="net45" />
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<package id="MonoGameDemoTools" version="1.1.1.1" targetFramework="net45" />
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</packages>

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