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11 files changed

+111
-64
lines changed

BloomEffectRenderer/BloomEffectRenderer.csproj

Lines changed: 8 additions & 21 deletions
Original file line numberDiff line numberDiff line change
@@ -42,6 +42,7 @@
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<EmbeddedResource Include="Effects\Resources\GaussianBlur.dx11.mgfxo" />
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<EmbeddedResource Include="Effects\Resources\GaussianBlur.ogl.mgfxo" />
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<None Include="app.config" />
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<None Include="BloomEffectRenderer.nuspec" />
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<None Include="Effects\Resources\RebuildEffects.bat" />
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<None Include="packages.config" />
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</ItemGroup>
@@ -53,35 +54,21 @@
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<Compile Include="RenderPhase.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Faders, Version=1.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Faders.1.1.0\lib\portable45-net45+win8+wpa81\Faders.dll</HintPath>
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<Private>True</Private>
59-
</Reference>
60-
<Reference Include="InputStateManager, Version=1.1.0.2, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\InputStateManager.1.1.0.2\lib\portable45-net45+win8+wpa81\InputStateManager.dll</HintPath>
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<Private>True</Private>
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</Reference>
64-
<Reference Include="JetBrains.Annotations, Version=11.1.0.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325, processorArchitecture=MSIL">
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<HintPath>..\packages\JetBrains.Annotations.11.1.0\lib\portable40-net40+sl5+win8+wp8+wpa81\JetBrains.Annotations.dll</HintPath>
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<Private>True</Private>
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<Reference Include="Faders, Version=1.1.1.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Faders.1.1.1.1\lib\portable45-net45+win8+wpa81\Faders.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.Portable.3.6.0.1625\lib\portable-net45+win8+wpa81\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="nunit.framework, Version=3.6.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
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<HintPath>..\packages\NUnit.3.6.1\lib\portable-net45+win8+wp8+wpa81\nunit.framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="ShaderTools, Version=1.0.1.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\ShaderTools.1.0.1.1\lib\portable45-net45+win8+wpa81\ShaderTools.dll</HintPath>
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<Private>True</Private>
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<Reference Include="ShaderTools, Version=1.0.2.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\ShaderTools.1.0.2.1\lib\portable45-net45+win8+wpa81\ShaderTools.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Effects\Resources\BloomCombine.fx" />
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<Content Include="Effects\Resources\BloomExtract.fx" />
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<Content Include="Effects\Resources\GaussianBlur.fx" />
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<None Include="Effects\Resources\BloomCombine.fx" />
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<None Include="Effects\Resources\BloomExtract.fx" />
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<None Include="Effects\Resources\GaussianBlur.fx" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

BloomEffectRenderer/Properties/AssemblyInfo.cs

Lines changed: 2 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,5 @@
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using System.Resources;
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using System.Reflection;
3-
using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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64
// General Information about an assembly is controlled through the following
75
// set of attributes. Change these attribute values to modify the information
@@ -26,5 +24,5 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
29-
[assembly: AssemblyVersion("1.1.1.0")]
30-
[assembly: AssemblyFileVersion("1.1.1.0")]
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[assembly: AssemblyVersion("1.1.2.1")]
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[assembly: AssemblyFileVersion("1.1.2.1")]

BloomEffectRenderer/RenderPhase.cs

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@@ -25,11 +25,8 @@
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// For more information, please refer to <http://unlicense.org>
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// ***************************************************************************
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28-
using JetBrains.Annotations;
29-
3028
namespace BloomEffectRenderer
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{
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[PublicAPI]
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public enum RenderPhase
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{
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/// <summary>

BloomEffectRenderer/Renderer.cs

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@@ -26,14 +26,12 @@
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// ***************************************************************************
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using System;
29-
using JetBrains.Annotations;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ShaderTools;
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3433
namespace BloomEffectRenderer
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{
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[PublicAPI]
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public class Renderer
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{
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public RenderTarget2D BloomRenderTarget1 { get; private set; }

BloomEffectRenderer/Setting.cs

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@@ -25,15 +25,13 @@
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// For more information, please refer to <http://unlicense.org>
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// ***************************************************************************
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using Intervals;
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using JetBrains.Annotations;
28+
using Faders;
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3130
namespace BloomEffectRenderer
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{
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/// <summary>
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/// Class holds all the settings used to tweak the bloom effect.
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/// </summary>
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[PublicAPI]
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public class Setting
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{
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/// <summary>
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Faders" version="1.1.0" targetFramework="portable45-net45+win8+wpa81" />
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<package id="InputStateManager" version="1.1.0.2" targetFramework="portable45-net45+win8+wpa81" />
5-
<package id="JetBrains.Annotations" version="11.1.0" targetFramework="portable45-net45+win8+wpa81" />
3+
<package id="Faders" version="1.1.1.1" targetFramework="portable45-net45+win8+wpa81" />
64
<package id="MonoGame.Framework.Portable" version="3.6.0.1625" targetFramework="portable45-net45+win8+wpa81" />
7-
<package id="NUnit" version="3.6.1" targetFramework="portable45-net45+win8+wpa81" />
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<package id="ShaderTools" version="1.0.1.1" targetFramework="portable45-net45+win8+wpa81" />
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<package id="System.Runtime" version="4.3.0" targetFramework="portable45-net45+win8+wpa81" />
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<package id="ShaderTools" version="1.0.2.1" targetFramework="portable45-net45+win8+wpa81" />
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</packages>

Dependencies.dgml

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<?xml version="1.0" encoding="utf-8"?>
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<DirectedGraph xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://schemas.microsoft.com/vs/2009/dgml">
3+
<Nodes>
4+
<Node Id="BloomEffectRenderer" Category="Project" />
5+
<Node Id="TestGame" Category="Project" />
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<Node Id="Faders 1.1.0" Category="Package" />
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<Node Id="InputStateManager 1.1.0.2" Category="Package" />
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<Node Id="JetBrains.Annotations 11.1.0" Category="Package" />
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<Node Id="MonoGame.Framework.Portable 3.6.0.1625" Category="Package" />
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<Node Id="NUnit 3.6.1" Category="Package" />
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<Node Id="ShaderTools 1.0.1.1" Category="Package" />
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<Node Id="System.Runtime 4.3.0" Category="Package" />
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<Node Id="MonoGame.Framework.DesktopGL 3.6.0.1625" Category="Package" />
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<Node Id="MonoGameDemoTools 1.1.0.6" Category="Package" />
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<Node Id="Faders" Label="Faders" Group="Expanded" Category="PackageGroup" />
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<Node Id="InputStateManager" Label="InputStateManager" Group="Expanded" Category="PackageGroup" />
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<Node Id="JetBrains.Annotations" Label="JetBrains.Annotations" Group="Expanded" Category="PackageGroup" />
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<Node Id="MonoGame.Framework.Portable" Label="MonoGame.Framework.Portable" Group="Expanded" Category="PackageGroup" />
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<Node Id="NUnit" Label="NUnit" Group="Expanded" Category="PackageGroup" />
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<Node Id="ShaderTools" Label="ShaderTools" Group="Expanded" Category="PackageGroup" />
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<Node Id="System.Runtime" Label="System.Runtime" Group="Expanded" Category="PackageGroup" />
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<Node Id="MonoGame.Framework.DesktopGL" Label="MonoGame.Framework.DesktopGL" Group="Expanded" Category="PackageGroup" />
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<Node Id="MonoGameDemoTools" Label="MonoGameDemoTools" Group="Expanded" Category="PackageGroup" />
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<Node Id="GlobalAssemblyCache" Label="Global Assembly Cache" Group="Collapsed" Category="GAC Library" />
25+
<Node Id="LocalLibraries" Label="Local Libraries" Group="Expanded" Category="Libraries" />
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<Node Id="System" Category="GAC Library" />
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<Node Id="System.ComponentModel.Composition" Category="GAC Library" />
28+
<Node Id="System.Xml" Category="GAC Library" />
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<Node Id="BloomEffectRenderer" Label="BloomEffectRenderer" Group="Expanded" Category="Solution" />
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</Nodes>
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<Links>
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<Link Source="Faders" Target="Faders 1.1.0" Category="Contains" />
33+
<Link Source="InputStateManager" Target="InputStateManager 1.1.0.2" Category="Contains" />
34+
<Link Source="JetBrains.Annotations" Target="JetBrains.Annotations 11.1.0" Category="Contains" />
35+
<Link Source="MonoGame.Framework.Portable" Target="MonoGame.Framework.Portable 3.6.0.1625" Category="Contains" />
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<Link Source="NUnit" Target="NUnit 3.6.1" Category="Contains" />
37+
<Link Source="ShaderTools" Target="ShaderTools 1.0.1.1" Category="Contains" />
38+
<Link Source="System.Runtime" Target="System.Runtime 4.3.0" Category="Contains" />
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<Link Source="MonoGame.Framework.DesktopGL" Target="MonoGame.Framework.DesktopGL 3.6.0.1625" Category="Contains" />
40+
<Link Source="MonoGameDemoTools" Target="MonoGameDemoTools 1.1.0.6" Category="Contains" />
41+
<Link Source="GlobalAssemblyCache" Target="System" Category="Contains" />
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<Link Source="GlobalAssemblyCache" Target="System.ComponentModel.Composition" Category="Contains" />
43+
<Link Source="GlobalAssemblyCache" Target="System.Xml" Category="Contains" />
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<Link Source="BloomEffectRenderer" Target="BloomEffectRenderer" Category="Contains" />
45+
<Link Source="BloomEffectRenderer" Target="Faders 1.1.0" Category="Installed Package" />
46+
<Link Source="BloomEffectRenderer" Target="InputStateManager 1.1.0.2" Category="Installed Package" />
47+
<Link Source="BloomEffectRenderer" Target="JetBrains.Annotations 11.1.0" Category="Installed Package" />
48+
<Link Source="BloomEffectRenderer" Target="MonoGame.Framework.Portable 3.6.0.1625" Category="Installed Package" />
49+
<Link Source="BloomEffectRenderer" Target="NUnit 3.6.1" Category="Installed Package" />
50+
<Link Source="BloomEffectRenderer" Target="ShaderTools 1.0.1.1" Category="Installed Package" />
51+
<Link Source="BloomEffectRenderer" Target="System.Runtime 4.3.0" Category="Installed Package" />
52+
<Link Source="BloomEffectRenderer" Target="TestGame" Category="Contains" />
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<Link Source="TestGame" Target="BloomEffectRenderer" Category="Project Reference" />
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<Link Source="TestGame" Target="Faders 1.1.0" Category="Installed Package" />
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<Link Source="TestGame" Target="InputStateManager 1.1.0.2" Category="Installed Package" />
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<Link Source="TestGame" Target="JetBrains.Annotations 11.1.0" Category="Installed Package" />
57+
<Link Source="TestGame" Target="MonoGame.Framework.DesktopGL 3.6.0.1625" Category="Installed Package" />
58+
<Link Source="TestGame" Target="MonoGame.Framework.Portable 3.6.0.1625" Category="Installed Package" />
59+
<Link Source="TestGame" Target="MonoGameDemoTools 1.1.0.6" Category="Installed Package" />
60+
<Link Source="TestGame" Target="NUnit 3.6.1" Category="Installed Package" />
61+
<Link Source="TestGame" Target="System.Runtime 4.3.0" Category="Installed Package" />
62+
<Link Source="TestGame" Target="System" Category="Library Reference" />
63+
<Link Source="TestGame" Target="System.ComponentModel.Composition" Category="Library Reference" />
64+
<Link Source="TestGame" Target="System.Xml" Category="Library Reference" />
65+
</Links>
66+
<Styles>
67+
<Style TargetType="Node" GroupLabel="Project" ValueLabel="True">
68+
<Condition Expression="HasCategory('Project')" />
69+
<Setter Property="Background" Value="Blue" />
70+
</Style>
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<Style TargetType="Node" GroupLabel="Package" ValueLabel="True">
72+
<Condition Expression="HasCategory('Package')" />
73+
<Setter Property="Background" Value="Purple" />
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</Style>
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<Style TargetType="Node" GroupLabel="PackageGroup" ValueLabel="True">
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<Condition Expression="HasCategory('PackageGroup')" />
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<Setter Property="Background" Value="Plum" />
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</Style>
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<Style TargetType="Node" GroupLabel="Library" ValueLabel="True">
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<Condition Expression="HasCategory('Library')" />
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<Setter Property="Background" Value="Green" />
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</Style>
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<Style TargetType="Node" GroupLabel="GAC Library" ValueLabel="True">
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<Condition Expression="HasCategory('GAC Library')" />
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<Setter Property="Background" Value="LightGreen" />
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</Style>
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</Styles>
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</DirectedGraph>

TestGame/Game1.cs

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125125
protected override void Update(GameTime gameTime)
126126
{
127127
Input.Update();
128-
if (Input.Pad.Is.Press(Buttons.Back) || Input.Key.Is.Press(Keys.Escape))
128+
if (Input.Pad().Is.Press(Buttons.Back) || Input.Key.Is.Press(Keys.Escape))
129129
Exit();
130130

131131
HandleInput();

TestGame/Properties/AssemblyInfo.cs

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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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54
// General Information about an assembly is controlled through the following

TestGame/TestGame.csproj

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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Faders, Version=1.1.0.0, Culture=neutral, processorArchitecture=MSIL">
51-
<HintPath>..\packages\Faders.1.1.0\lib\portable45-net45+win8+wpa81\Faders.dll</HintPath>
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<Private>True</Private>
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</Reference>
54-
<Reference Include="InputStateManager, Version=1.1.0.2, Culture=neutral, processorArchitecture=MSIL">
55-
<HintPath>..\packages\InputStateManager.1.1.0.2\lib\portable45-net45+win8+wpa81\InputStateManager.dll</HintPath>
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<Private>True</Private>
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<Reference Include="Faders, Version=1.1.1.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Faders.1.1.1.1\lib\portable45-net45+win8+wpa81\Faders.dll</HintPath>
5752
</Reference>
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<Reference Include="JetBrains.Annotations, Version=11.1.0.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325, processorArchitecture=MSIL">
59-
<HintPath>..\packages\JetBrains.Annotations.11.1.0\lib\net20\JetBrains.Annotations.dll</HintPath>
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<Private>True</Private>
53+
<Reference Include="InputStateManager, Version=1.2.1.4, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\InputStateManager.1.2.1.4\lib\portable45-net45+win8+wpa81\InputStateManager.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
66-
<Reference Include="MonoGameDemoTools, Version=1.1.0.6, Culture=neutral, processorArchitecture=MSIL">
67-
<HintPath>..\packages\MonoGameDemoTools.1.1.0.6\lib\portable45-net45+win8+wpa81\MonoGameDemoTools.dll</HintPath>
68-
<Private>True</Private>
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</Reference>
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<Reference Include="nunit.framework, Version=3.6.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
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<HintPath>..\packages\NUnit.3.6.1\lib\net45\nunit.framework.dll</HintPath>
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<Private>True</Private>
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<Reference Include="MonoGameDemoTools, Version=1.1.1.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGameDemoTools.1.1.1.1\lib\portable45-net45+win8+wpa81\MonoGameDemoTools.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.ComponentModel.Composition" />

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