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Merge pull request #1 from UnterrainerInformatik/develop
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2 parents 05fcd3e + c59ad3d commit e67e362

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-85
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.travis.yml

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########################
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### VARIABLES NEEDED ###
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########################
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# SOLUTION_NAME The name without file-ending
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# DEPLOY_BUILD Which build you want to pack and push to nuget('Debug' or 'Release')
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# NUGET Whether or not to deploy the result as a nuget-package (true if set)
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# If you don't want to deploy, unset it (or set it to 'false')
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#
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### Deploy
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# NUGET_API_KEY Your key from nuget.org
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# NUGET_PROJECT_FILENAME The name without file-ending
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# NUGET_PROJECT_PATH The path to your project (starting at git-repo-root; which is /)
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#
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####################
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### GENERAL INFO ###
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####################
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# git/depth: false is needed for minver
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language: csharp
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solution: $SOLUTION_NAME.sln
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git:
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depth: false
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install:
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- git clone https://github.com/UnterrainerInformatik/Travis-Scripts.git travis
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- source travis/functions.sh
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- tr_setProjectSubdir .NET
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- source $TRAVIS/install.sh
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before_script:
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- source $TRAVIS/before_script.sh
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script:
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- source $TRAVIS/script.sh
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deploy:
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skip_cleanup: true
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provider: script
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script:
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- ./$TRAVIS/deploy.sh
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on:
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branch: master

BloomEffectRenderer.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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# Visual Studio 15
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VisualStudioVersion = 15.0.28307.1000
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BloomEffectRenderer", "BloomEffectRenderer\BloomEffectRenderer.csproj", "{FEAB11E2-F0C6-4EDC-8B07-1CF9018728AB}"
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EndProject
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {3740BBB4-74EF-48BC-AF1A-29D8C3E7621F}
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EndGlobalSection
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EndGlobal

BloomEffectRenderer.sln.DotSettings

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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpKeepExistingMigration/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpPlaceEmbeddedOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpRenamePlacementToArrangementMigration/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpUseContinuousIndentInsideBracesMigration/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EAddAccessorOwnerDeclarationBracesMigration/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002ECSharpPlaceAttributeOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateBlankLinesAroundFieldToBlankLinesAroundProperty/@EntryIndexedValue">True</s:Boolean>

BloomEffectRenderer/BloomEffectRenderer.csproj

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<EmbeddedResource Include="Effects\Resources\GaussianBlur.dx11.mgfxo" />
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<EmbeddedResource Include="Effects\Resources\GaussianBlur.ogl.mgfxo" />
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<None Include="app.config" />
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<None Include="BloomEffectRenderer.nuspec" />
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<None Include="Effects\Resources\RebuildEffects.bat" />
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<None Include="packages.config" />
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</ItemGroup>
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<Compile Include="RenderPhase.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Faders, Version=1.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Faders.1.1.0\lib\portable45-net45+win8+wpa81\Faders.dll</HintPath>
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<Private>True</Private>
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<Reference Include="Faders, Version=1.1.1.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Faders.1.1.1.1\lib\portable45-net45+win8+wpa81\Faders.dll</HintPath>
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</Reference>
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<Reference Include="InputStateManager, Version=1.1.0.2, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\InputStateManager.1.1.0.2\lib\portable45-net45+win8+wpa81\InputStateManager.dll</HintPath>
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<Private>True</Private>
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<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.Portable.3.7.1.189\lib\portable-net45+win8+wpa81\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="JetBrains.Annotations, Version=11.1.0.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325, processorArchitecture=MSIL">
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<HintPath>..\packages\JetBrains.Annotations.11.1.0\lib\portable40-net40+sl5+win8+wp8+wpa81\JetBrains.Annotations.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.Portable.3.6.0.1625\lib\portable-net45+win8+wpa81\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="nunit.framework, Version=3.6.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
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<HintPath>..\packages\NUnit.3.6.1\lib\portable-net45+win8+wp8+wpa81\nunit.framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="ShaderTools, Version=1.0.1.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\ShaderTools.1.0.1.1\lib\portable45-net45+win8+wpa81\ShaderTools.dll</HintPath>
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<Private>True</Private>
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<Reference Include="ShaderTools, Version=1.0.2.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\ShaderTools.1.0.2.1\lib\portable45-net45+win8+wpa81\ShaderTools.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Effects\Resources\BloomCombine.fx" />
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<Content Include="Effects\Resources\BloomExtract.fx" />
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<Content Include="Effects\Resources\GaussianBlur.fx" />
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<None Include="Effects\Resources\BloomCombine.fx" />
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<None Include="Effects\Resources\BloomExtract.fx" />
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<None Include="Effects\Resources\GaussianBlur.fx" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="icon.png" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

BloomEffectRenderer/Properties/AssemblyInfo.cs

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using System.Resources;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.1.1.0")]
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[assembly: AssemblyFileVersion("1.1.1.0")]
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[assembly: AssemblyVersion("1.1.2.1")]
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[assembly: AssemblyFileVersion("1.1.2.1")]

BloomEffectRenderer/RenderPhase.cs

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// For more information, please refer to <http://unlicense.org>
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// ***************************************************************************
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using JetBrains.Annotations;
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namespace BloomEffectRenderer
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{
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[PublicAPI]
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public enum RenderPhase
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{
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/// <summary>

BloomEffectRenderer/Renderer.cs

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// ***************************************************************************
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using System;
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using JetBrains.Annotations;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ShaderTools;
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namespace BloomEffectRenderer
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{
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[PublicAPI]
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public class Renderer
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{
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public RenderTarget2D BloomRenderTarget1 { get; private set; }

BloomEffectRenderer/Setting.cs

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// For more information, please refer to <http://unlicense.org>
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// ***************************************************************************
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using Intervals;
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using JetBrains.Annotations;
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using Faders;
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namespace BloomEffectRenderer
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{
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/// <summary>
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/// Class holds all the settings used to tweak the bloom effect.
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/// </summary>
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[PublicAPI]
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public class Setting
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{
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/// <summary>
File renamed without changes.
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Faders" version="1.1.0" targetFramework="portable45-net45+win8+wpa81" />
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<package id="InputStateManager" version="1.1.0.2" targetFramework="portable45-net45+win8+wpa81" />
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<package id="JetBrains.Annotations" version="11.1.0" targetFramework="portable45-net45+win8+wpa81" />
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<package id="MonoGame.Framework.Portable" version="3.6.0.1625" targetFramework="portable45-net45+win8+wpa81" />
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<package id="NUnit" version="3.6.1" targetFramework="portable45-net45+win8+wpa81" />
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<package id="ShaderTools" version="1.0.1.1" targetFramework="portable45-net45+win8+wpa81" />
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<package id="System.Runtime" version="4.3.0" targetFramework="portable45-net45+win8+wpa81" />
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<package id="Faders" version="1.1.1.1" targetFramework="portable45-net45+win8+wpa81" />
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<package id="MonoGame.Framework.Portable" version="3.7.1.189" targetFramework="portable45-net45+win8+wpa81" />
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<package id="ShaderTools" version="1.0.2.1" targetFramework="portable45-net45+win8+wpa81" />
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</packages>

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