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Adds link to Olards Java version
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README.md

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[![license](https://img.shields.io/github/license/unterrainerinformatik/FiniteStateMachine.svg?maxAge=2592000)](http://unlicense.org) [![Twitter Follow](https://img.shields.io/twitter/follow/throbax.svg?style=social&label=Follow&maxAge=2592000)](https://twitter.com/throbax)
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| Project | Package |
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| -------------------- | :--------------------------------------: |
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| StateMachine | [![NuGet](https://img.shields.io/nuget/v/StateMachine.svg?maxAge=2592000)](https://www.nuget.org/packages/StateMachine/) |
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| MonoGameStateMachine | [![NuGet](https://img.shields.io/nuget/v/MonoGameStateMachine.svg)](https://www.nuget.org/packages/MonoGameStateMachine/) |
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| Project | Package |
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| ------------------------------ | :--------------------------------------: |
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| StateMachine | [![NuGet](https://img.shields.io/nuget/v/StateMachine.svg?maxAge=2592000)](https://www.nuget.org/packages/StateMachine/) |
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| MonoGameStateMachine | [![NuGet](https://img.shields.io/nuget/v/MonoGameStateMachine.svg)](https://www.nuget.org/packages/MonoGameStateMachine/) |
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| Java-Version: JavaStateMachine | [Olards Java Version on GitHub](https://github.com/Olard/JavaStateMachine) |
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# Finite-State-Machine
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You describe your FSM using a nice and well documented DSL (Domain Specific Language).
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If you're looking for a Java version of this project, check out [Olards Java Version on GitHub](https://github.com/Olard/JavaStateMachine).
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#### ![Icon](https://github.com/UnterrainerInformatik/FiniteStateMachine/raw/master/StateMachine/icon.png)StateMachine
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Is the generic implementation.

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