@@ -87,7 +87,7 @@ public void WhenAfterConditionFiresOnEnterAndOnExitHooksShouldTrigger()
8787 . GlobalTransitionTo ( State . IDLE ) . AfterGlobal ( 10 , TimeUnit . SECONDS )
8888 . Build ( ) ;
8989
90- m . Update ( new GameTime ( TimeSpan . FromDays ( 1 ) , TimeSpan . FromMilliseconds ( 16 ) ) ) ; // Should do nothing.
90+ m . Update ( TimeSpan . FromMilliseconds ( 16 ) ) ; // Should do nothing.
9191 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . IDLE ) ) ;
9292 m . Trigger ( Trigger . MOUSE_CLICKED ) ;
9393 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . IDLE ) ) ;
@@ -96,8 +96,8 @@ public void WhenAfterConditionFiresOnEnterAndOnExitHooksShouldTrigger()
9696 m . Trigger ( Trigger . MOUSE_RELEASED ) ;
9797 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . IDLE ) ) ;
9898 m . Trigger ( Trigger . MOUSE_OVER ) ;
99- m . Update ( new GameTime ( TimeSpan . FromDays ( 1 ) , TimeSpan . FromMilliseconds ( 16 ) ) ) ;
100- m . Update ( new GameTime ( TimeSpan . FromDays ( 1 ) , TimeSpan . FromMilliseconds ( 16 ) ) ) ;
99+ m . Update ( TimeSpan . FromMilliseconds ( 16 ) ) ;
100+ m . Update ( TimeSpan . FromMilliseconds ( 16 ) ) ;
101101 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . OVER ) ) ;
102102 Assert . That ( button . BtnState , Is . EqualTo ( State . OVER ) ) ;
103103 Assert . That ( button . OldState , Is . EqualTo ( State . IDLE ) ) ;
@@ -114,15 +114,15 @@ public void WhenAfterConditionFiresOnEnterAndOnExitHooksShouldTrigger()
114114 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . REFRESHING ) ) ;
115115 Assert . That ( button . BtnState , Is . EqualTo ( State . REFRESHING ) ) ;
116116 Assert . That ( button . OldState , Is . EqualTo ( State . PRESSED ) ) ;
117- m . Update ( new GameTime ( TimeSpan . FromDays ( 1 ) , TimeSpan . FromMilliseconds ( 500 ) ) ) ; // No transition yet...
117+ m . Update ( TimeSpan . FromMilliseconds ( 500 ) ) ; // No transition yet...
118118 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . REFRESHING ) ) ;
119119 Assert . That ( button . BtnState , Is . EqualTo ( State . REFRESHING ) ) ;
120120 Assert . That ( button . OldState , Is . EqualTo ( State . PRESSED ) ) ;
121- m . Update ( new GameTime ( TimeSpan . FromDays ( 1 ) , TimeSpan . FromMilliseconds ( 600 ) ) ) ; // But now.
121+ m . Update ( TimeSpan . FromMilliseconds ( 600 ) ) ; // But now.
122122 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . OVER ) ) ;
123123 Assert . That ( button . BtnState , Is . EqualTo ( State . OVER ) ) ;
124124 Assert . That ( button . OldState , Is . EqualTo ( State . REFRESHING ) ) ;
125- m . Update ( new GameTime ( TimeSpan . FromDays ( 1 ) , TimeSpan . FromMilliseconds ( 10000 ) ) ) ;
125+ m . Update ( TimeSpan . FromMilliseconds ( 10000 ) ) ;
126126 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . IDLE ) ) ;
127127 Assert . That ( button . BtnState , Is . EqualTo ( State . IDLE ) ) ;
128128 Assert . That ( button . OldState , Is . EqualTo ( State . OVER ) ) ;
@@ -147,7 +147,7 @@ public void WhenMultipleAfterConditionsFireOnASingleUpdateAdvanceStateCorrectly(
147147 . Build ( ) ;
148148
149149 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . IDLE ) ) ;
150- m . Update ( new GameTime ( TimeSpan . FromDays ( 1 ) , TimeSpan . FromMilliseconds ( 40 ) ) ) ;
150+ m . Update ( TimeSpan . FromMilliseconds ( 40 ) ) ;
151151 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . IDLE ) ) ;
152152 }
153153
@@ -177,7 +177,7 @@ public void WhenMultipleAfterConditionsFireOnASingleUpdateOnEnterAndOnExitShoudF
177177 . Build ( ) ;
178178
179179 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . IDLE ) ) ;
180- m . Update ( new GameTime ( TimeSpan . FromDays ( 1 ) , TimeSpan . FromMilliseconds ( 40 ) ) ) ;
180+ m . Update ( TimeSpan . FromMilliseconds ( 40 ) ) ;
181181 Assert . That ( enterCount , Is . EqualTo ( 4 ) ) ;
182182 Assert . That ( exitCount , Is . EqualTo ( 4 ) ) ;
183183 }
@@ -195,13 +195,13 @@ public void WhenAnAfterConditionDoesNotFiresAndATransitionHappensTheTimerIsReset
195195 . Build ( ) ;
196196
197197 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . IDLE ) ) ;
198- m . Update ( new GameTime ( TimeSpan . FromDays ( 1 ) , TimeSpan . FromMilliseconds ( 5 ) ) ) ;
198+ m . Update ( TimeSpan . FromMilliseconds ( 5 ) ) ;
199199 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . IDLE ) ) ;
200200 m . Trigger ( Trigger . MOUSE_CLICKED ) ;
201201 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . OVER ) ) ;
202202 m . Trigger ( Trigger . MOUSE_CLICKED ) ;
203203 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . IDLE ) ) ;
204- m . Update ( new GameTime ( TimeSpan . FromDays ( 1 ) , TimeSpan . FromMilliseconds ( 5 ) ) ) ;
204+ m . Update ( TimeSpan . FromMilliseconds ( 5 ) ) ;
205205 Assert . That ( m . Current . Identifier , Is . EqualTo ( State . IDLE ) ) ;
206206 }
207207 }
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