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Renames tests
1 parent 149d272 commit c6f4997

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4 files changed

+9
-9
lines changed

4 files changed

+9
-9
lines changed

MonoGameStateMachine/NUnitTests/FluentTests.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -60,7 +60,7 @@ private class Button
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[Test]
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[Category("MonoGameStateMachine.FluentTests")]
63-
public void OnMethodHooksShouldBeTriggeredCorrectly()
63+
public void WhenAfterConditionFiresOnEnterAndOnExitHooksShouldTrigger()
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{
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var button = new Button();
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StateMachine/NUnitTests/FluentTests.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -59,7 +59,7 @@ private class Button
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[Test]
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[Category("StateMachine.FluentTests.OnMethods")]
62-
public void OnMethodTests()
62+
public void WhenStateChangesOnEnterAndOnExitHooksShouldTrigger()
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{
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var button = new Button();
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StateMachine/NUnitTests/GameProgrammingPatterns1.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -49,7 +49,7 @@ private enum Trigger
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[Test]
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[Category("StateMachine.GamingProgrammingPatterns.1")]
52-
public void GamingProgrammingPatternsTest1()
52+
public void StateChangesStandingDuckingJumpingDiving()
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{
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var m = Fsm<State, Trigger>.Builder(State.STANDING)
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.State(State.DUCKING)
@@ -93,7 +93,7 @@ private enum WTrigger
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[Test]
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[Category("StateMachine.GamingProgrammingPatterns.2")]
96-
public void GamingProgrammingPatternsTest2()
96+
public void StateChangesGunRotation()
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{
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// Now for the weapons-machine with basic forward- and backward-rotation.
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var m = Fsm<WState, WTrigger>.Builder(WState.EMPTY_HANDED)

StateMachine/NUnitTests/SimpleTests.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -50,7 +50,7 @@ private enum Trigger
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[Test]
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[Category("StateMachine.Simple")]
53-
public void SimpleTest()
53+
public void WhenBuiltManuallyStackMachineShouldWork()
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{
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State<State, Trigger, float> opened = new State<State, Trigger, float>(State.OPENED);
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State<State, Trigger, float> closed = new State<State, Trigger, float>(State.CLOSED)
@@ -71,7 +71,7 @@ public void SimpleTest()
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[Test]
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[Category("StateMachine.Simple")]
74-
public void SimpleFluentTest()
74+
public void WhenBuiltWithBuilderStackMachineShouldWork()
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{
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var m = Fsm<State, Trigger>.Builder(State.OPENED)
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.EnableStack()
@@ -108,7 +108,7 @@ private void AssertSimpleTest(Fsm<State, Trigger, float> m)
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[Test]
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[Category("StateMachine.Simple")]
111-
public void FluentWithStringTest()
111+
public void WhenBuiltWithBuilderAndStringsStackMachineShouldWork()
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{
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var m = Fsm<string, string>.Builder("OPENED")
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.EnableStack()
@@ -139,7 +139,7 @@ public void FluentWithStringTest()
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[Test]
141141
[Category("StateMachine.Simple")]
142-
public void SimpleTestWithPop()
142+
public void WhenCallingPopOnStackMachineBuiltManuallyShouldBehaveCorrectly()
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{
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State<State, Trigger, float> opened = new State<State, Trigger, float>(State.OPENED);
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State<State, Trigger, float> closed = new State<State, Trigger, float>(State.CLOSED)
@@ -166,7 +166,7 @@ public void SimpleTestWithPop()
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[Test]
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[Category("StateMachine.Simple")]
169-
public void FluentTestWithPop()
169+
public void WhenCallingPopOnStackMachineBuiltWithBuilderShouldBehaveCorrectly()
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{
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var m = Fsm<State, Trigger>.Builder(State.OPENED)
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.EnableStack()

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