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Repairs imports in Test project
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3 files changed

+17
-3
lines changed

3 files changed

+17
-3
lines changed

Test/MonoGame.Framework.dll.config

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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<dllmap dll="SDL2.dll" os="osx" target="libSDL2-2.0.0.dylib"/>
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<dllmap dll="soft_oal.dll" os="osx" target="libopenal.1.dylib" />
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<dllmap dll="SDL2.dll" os="linux" cpu="x86" target="./x86/libSDL2-2.0.so.0"/>
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<dllmap dll="soft_oal.dll" os="linux" cpu="x86" target="./x86/libopenal.so.1" />
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<dllmap dll="SDL2.dll" os="linux" cpu="x86-64" target="./x64/libSDL2-2.0.so.0"/>
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<dllmap dll="soft_oal.dll" os="linux" cpu="x86-64" target="./x64/libopenal.so.1" />
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</configuration>

Test/Test.csproj

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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework, Version=3.6.0.1598, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
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<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\InputStateManager\packages\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<Content Include="Icon.ico" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />

Test/packages.config

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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="MonoGame.Framework.DesktopGL" version="3.6.0.1625" targetFramework="net461" />
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</packages>

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