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Updates nuspec
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InputStateManager/InputStateManager.nuspec

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<iconUrl>https://github.com/UnterrainerInformatik/InputStateManager/raw/master/icon.png</iconUrl>
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<projectUrl>https://github.com/UnterrainerInformatik/InputStateManager</projectUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>A helper class (InputStateManager) for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs.</description>
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<summary>
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A helper class (InputStateManager) for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs.
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<description>
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A helper PCL (InputStateManager) for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs.
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Currently it provides convenience-methods in a fluent manner for:
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- Keyboard (Key) Sub-context for 'Is' and 'Was', helper functions for 'Any-ALT (...SHIFT, CTRL)' and NumLock and CapsLock.
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- Mouse (Mouse) Sub-context for 'Is' and 'Was' and delta-functions for mouse-wheel, position, etc...
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- GamePad (Pad) Sub-context for 'Is' and 'Was' and for 'DPad', 'Triggers' and 'ThumbSticks'.
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- TouchPanel (Touch) Sub-context for 'Is' and 'Was'. Currently only exposes TouchCollections.
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It is a PCL so you should be able to use it in any MG project.
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</description>
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<summary>
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A helper PCL (InputStateManager) for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs.
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</summary>
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<releaseNotes></releaseNotes>
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<copyright>Copyright 2017</copyright>

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