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This class is a PCL library for MonoGame that implements a collision-grid.
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When doing game development you've probably come across a point when you'd liked to do some collision-checks and that's usually the time when you've realize that just checking all sprites against each other doesn't cut it.
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The problem with that brute-force-approach is, that the number of checks grow very fast (N² for N sprites) when the number of your sprites increase.
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