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app crashes due to memory limit if you open too many volumes #10

@neon-ninja

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@neon-ninja

DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 67108864.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 67108864.
DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 67108864.
DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 67108864.
DynamicHeapAllocator out of memory - Could not get memory for large allocation 67108864!
Could not allocate memory: System out of memory!
Trying to allocate: 67108864B with 16 alignment. MemoryLabel: DynamicArray
Allocation happend at: Line:559 in C:\buildslave\unity\build\Runtime/Utilities/dynamic_array.h
Memory overview

[ ALLOC_DEFAULT ] used: 26685748B | peak: 0B | reserved: 38797312B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B
[ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_GFX ] used: 204244956B | peak: 0B | reserved: 206569580B
[ ALLOC_CACHEOBJECTS ] used: 2144368B | peak: 0B | reserved: 10485760B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 2026880B | peak: 0B | reserved: 8388608B
[ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 2883584B
Could not allocate memory: System out of memory!
Trying to allocate: 67108864B with 16 alignment. MemoryLabel: DynamicArray
Allocation happend at: Line:559 in C:\buildslave\unity\build\Runtime/Utilities/dynamic_array.h
Memory overview

[ ALLOC_DEFAULT ] used: 26685748B | peak: 0B | reserved: 38797312B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B
[ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_GFX ] used: 204244956B | peak: 0B | reserved: 206569580B
[ ALLOC_CACHEOBJECTS ] used: 2144368B | peak: 0B | reserved: 10485760B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 2026880B | peak: 0B | reserved: 8388608B
[ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 2883584B

(Filename: C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp Line: 1090)

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