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GlobalCommands.js
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80 lines (71 loc) · 2.61 KB
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'use strict';
global.colonize = function (roomName, fromRoomName=undefined) {
let minDistance = Infinity;
let bestRoom = Game.rooms[fromRoomName];
if(fromRoomName === undefined){
for(let myRoomName in Game.rooms) {
let room = Game.rooms[myRoomName];
if (room.myOwned() && room.find(FIND_MY_SPAWNS).length > 0 && room.energyCapacityAvailable >= 800) {
let distance = Game.map.findRoute(myRoomName, roomName).length;
if (distance < minDistance) {
minDistance = distance;
bestRoom = room;
}
}
}
}
let manager = bestRoom.getColonyManager();
manager.colonize(roomName);
return `Colonizer from ${bestRoom.name} scheduled`;
};
global.removeAllTasks = function(){
for(let r in Game.rooms){
Game.rooms[r].memory.tasks = [];
}
for(let c in Game.creeps){
if(Game.creeps[c].memory.task){
Game.creeps[c].memory.task = undefined;
}
}
};
global.manualMoveOrder = function (creep, waypoints) {
creep.memory.manual = _.map(waypoints, serialize);
};
global.manualActionOrder = function(creep, action){
creep.memory.action = action;
};
global.cancelManualMoveOrder = function (creep) {
delete creep.memory.manual;
};
global.cancelManualActionOrder = function (creep) {
delete creep.memory.action;
};
const cc = require('creep.spawning');
global.attack = function (roomName, fromRoomName=undefined) {
let bestRoom = Game.rooms[fromRoomName];
if(fromRoomName === undefined) {
let minDistance = Infinity;
bestRoom = undefined;
for (let myRoomName in Game.rooms) {
let room = Game.rooms[myRoomName];
if (room.myOwned() && room.find(FIND_MY_SPAWNS).length > 0 && room.energyCapacityAvailable >= 800) {
let distance = Game.map.findRoute(myRoomName, roomName).length;
if (distance < minDistance) {
minDistance = distance;
bestRoom = room;
}
}
}
}
let attack = new cc(bestRoom.find(FIND_MY_SPAWNS)[0], Creep.attacker);
attack.run(roomName);
console.log(`attacker spawned from ${bestRoom.name}`);
};
global.sendRes = function(fromRoomName, toRoomName, resourceType, amount){
return require('TaskNetwork').addTask(Game.rooms[fromRoomName],
'send', [resourceType, amount, toRoomName]);
};
global.clearTerminal = function (roomName) {
const r = Game.rooms[roomName];
return require('TaskNetwork').addTask(r, 'clear', [serialize(r.terminal), 'energy']);
};