-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMarket.js
More file actions
179 lines (162 loc) · 5.82 KB
/
Market.js
File metadata and controls
179 lines (162 loc) · 5.82 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
'use strict';
// market module
const Market = {
EXPIRE_TIME: 5000,
price: {},
_updatePrice(resourceType, buy, sell){
return this.price[resourceType] = {
buy: buy,
sell: sell,
expireTime: Game.time + 5000
}
},
getPrice(resourceType, orderType=undefined){
let price = this.price[resourceType];
if(!price || price.expireTime < Game.time){
price = this._calculatePrice(resourceType);
}
if(orderType === undefined){
if(price.buy === -Infinity && price.sell === Infinity){
return undefined; // cannot calculate price
}
if(price.buy === -Infinity){
return price.sell;
}
if(price.sell === Infinity){
return price.buy;
}
return (price.sell + price.buy) / 2;
}
return price[orderType];
},
_calculatePrice(resourceType){
let orders = Game.market.getAllOrders({
resourceType: resourceType
});
let buyOrders = _.sortBy(_.filter(orders, (o) => o.type === ORDER_BUY),
(o) => -o.price);
let sellOrders = _.sortBy(_.filter(orders, (o) => o.type === ORDER_SELL),
(o) => o.price);
let r = {};
if(buyOrders[0]){
r.buy = buyOrders[0].price;
}else{
r.buy = -Infinity
}
if(sellOrders[0]){
r.sell = sellOrders[1].price;
}else{
r.sell = Infinity
}
return this._updatePrice(resourceType, r.buy, r.sell);
},
_bestEnergyOrder(roomName){
let energyOrders = Game.market.getAllOrders({
type: ORDER_SELL,
resourceType: RESOURCE_ENERGY
});
let batteryOrders = Game.market.getAllOrders({
type: ORDER_SELL,
resourceType: RESOURCE_BATTERY
});
return _.min(energyOrders.concat(batteryOrders), (o) => energyPrice(o, roomName) || Infinity);
},
_bestEnergyPrice(roomName){
return energyPrice(Market._bestEnergyOrder(roomName), roomName) || Infinity;
},
/**
*
* @param resourceType {string}
* @param orderType {string}
* @param roomName {string}
* @return {*}
*/
bestOrder(resourceType, orderType, roomName){
if(resourceType === RESOURCE_ENERGY) return Market._bestEnergyOrder(roomName);
let energyPrice = Market._bestEnergyPrice(roomName);
let orders = Game.market.getAllOrders({
type: orderType,
resourceType: resourceType
});
if(orders.length === 0){
if(orderType === ORDER_BUY) return Infinity; else return -Infinity;
}
let bestOrder;
if(orderType === ORDER_BUY){
bestOrder = _.max(orders, (o) => getPrice(o, energyPrice, roomName, orderType));
}else{
bestOrder = _.min(orders, (o) => getPrice(o, energyPrice, roomName, orderType));
}
return bestOrder;
},
bestOrderPrice(resourceType, orderType, roomName){
return getPrice(Market.bestOrder(resourceType, orderType, roomName),
Market._bestEnergyPrice(roomName), roomName, orderType);
},
preferCompressed(resourceType, orderType, roomName){
if(!_.keys(COMPRESSION).includes(resourceType)) return false;
let compressedType = COMPRESSION[resourceType];
let uncompressedOrder = Market.bestOrder(resourceType, orderType, roomName);
let compressedOrder = Market.bestOrder(compressedType, orderType, roomName);
let uncompressedEnergy = energyCostPercent(roomName, uncompressedOrder.roomName);
let compressedEnergy = energyCostPercent(roomName, uncompressedOrder.roomName);
if(resourceType !== RESOURCE_ENERGY){
compressedEnergy += 2;
}
let energyPrice = Market._bestEnergyPrice(roomName);
if(orderType === ORDER_BUY){
let uncompressedPrice = uncompressedOrder.price - uncompressedEnergy * energyPrice;
let compressedPrice = compressedOrder.price - compressedEnergy * energyPrice;
compressedPrice /= (resourceType === RESOURCE_ENERGY ? 6 : 5);
return uncompressedPrice < compressedPrice
}else{
let uncompressedPrice = uncompressedOrder.price + uncompressedEnergy * energyPrice;
let compressedPrice = compressedOrder.price + compressedEnergy * energyPrice;
compressedPrice /= 5;
return uncompressedPrice >= compressedPrice
}
}
};
function energyPrice(order, roomName){
if(!order) return undefined;
let percent = Math.exp(-Game.map.getRoomLinearDistance(order.roomName, roomName, true)/30);
let unitPrice = order.price;
if(order.resourceType === RESOURCE_BATTERY){
percent = 1 - (1 - percent) / 10;
unitPrice /= 10;
}
return unitPrice / percent;
}
/**
*
* @param order {*}
* @param energyPrice {number}
* @param roomName {string}
* @param orderType {string}
* @return {number}
*/
function getPrice(order, energyPrice, roomName, orderType){
if(energyPrice === Infinity) energyPrice = order.price;
let energyCost = energyPrice * energyCostPercent(roomName, order.roomName);
if(orderType === ORDER_BUY){
return order.price - energyCost;
}else{
return order.price + energyCost;
}
}
function energyCostPercent(fromRoom, targetRoom){
return 1 - Math.exp(Game.map.getRoomLinearDistance(fromRoom, targetRoom, true))
}
const COMPRESSION = {
energy: RESOURCE_BATTERY,
H: RESOURCE_REDUCTANT,
O: RESOURCE_OXIDANT,
U: RESOURCE_UTRIUM_BAR,
L: RESOURCE_LEMERGIUM_BAR,
K: RESOURCE_KEANIUM_BAR,
Z: RESOURCE_ZYNTHIUM_BAR,
G: RESOURCE_GHODIUM_MELT,
X: RESOURCE_PURIFIER,
};
Market.COMPRESSION = COMPRESSION;
module.exports = Market;