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creep.builder.js
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108 lines (100 loc) · 3.73 KB
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const FSM = require('creep.fsm');
const utilities = require('creep.utilities');
const repairable = utilities.repairable;
const closestRep = utilities.closestRep;
const closestSite = utilities.closestSite;
const findEnergySource = utilities.findEnergySource;
const findSource = utilities.findSource;
Creep.builder = {
body: (room) => {
let repetition = 1;
let manager = room.getHarvestManager();
if(manager.income > 0 && room.energyCapacityAvailable >= 400 && manager.getStoredEnergy() >= 2000){
repetition = 2;
}
if(room.energyAvailable > 1000 && room.storage && room.find(FIND_MY_CONSTRUCTION_SITES).length > 0){
repetition = 3;
}
let part = [WORK, CARRY, MOVE];
let body = [];
for(let i = 0; i < repetition; i++){
body = body.concat(part);
}
return body;
},
role: 'builder',
spawnCondition: (spawn, spawning) => {
return spawn.room.energyAvailable >= spawning.getCost() &&
spawn.room.countRole('builder') < 1;
},
fsm: new FSM(
['moveWithdrawEnergy', 'moveBuild', 'moveRepair', 'moveUpgrade', 'moveHarvest'],
initScope, transitionFunction,
[_.identity, _.identity, _.identity, _.identity, _.identity]
),
};
function initScope(creep) {
return getPosObjPair(findEnergySource(creep));
}
function transitionFunction(creep){
const full = (creep.store.getFreeCapacity() === 0);
const empty = (creep.store[RESOURCE_ENERGY] === 0);
const scope = creep.memory.fsm.scope;
const obj = deserialize(scope[1], RoomObject);
let rep = closestRep(creep);
let site = closestSite(creep);
switch (creep.memory.fsm.state) {
case 0: //moveWithdrawEnergy
if(full){
let emergent = utilities.findEmergentRepair(creep);
if(emergent){
return [2, getPosObjPair(emergent)];
}
}if(full && site){
return [1, getPosObjPair(site)];
}else if(full && rep){
return [2, getPosObjPair(rep)];
}else if(full){
return [3, getPosObjPair(creep.room.controller)];
}else if(creep.room.energyCapacityAvailable < 550 && creep.room.energyAvailable <= 500){
return [4, getPosObjPair(findSource(creep))];
}else if(obj.store[RESOURCE_ENERGY] === 0){
return [0, initScope(creep)];
} return [0, scope];
case 1: //moveBuild
if(empty || !site){
return [0, initScope(creep)];
}else if(!obj){
return [1, getPosObjPair(site)];
}else return [1, scope];
case 2: //moveRepair
if(!empty && site){
return [1, getPosObjPair(site)];
}
if(empty || !rep){
return [0, initScope(creep)];
}else if(!obj || !repairable(obj, creep.getActiveBodyparts(WORK) * REPAIR_POWER)){
return [2, getPosObjPair(rep)];
}return [2, scope];
case 3: //moveUpgrade
if(empty){
return [0, initScope(creep)];
}else{
return [3, scope];
}
case 4:
if(full){
let emergent = utilities.findEmergentRepair(creep);
if(emergent){
return [2, getPosObjPair(emergent)];
}
}
if(full && site){
return [1, getPosObjPair(site)];
}else if(full && rep){
return [2, getPosObjPair(rep)];
}else if(full){
return [3, getPosObjPair(creep.room.controller)];
}else return [4, scope];
}
}