Commit 06c2173
KEVIN-ALIEN\kevin
Overhaul phase 1: HwndHost
- Switched from ImageInterop to HwndHost for viewport, now the viewport runs on a separate thread instead of UI. And I have control over swapchain (creation and destruction)
- Switched from marshalling to a C++/CLI project for communication between shaderbox and the engine
- Added refcounting to several datatypes, with a custom shared_ptr (which doesn't use atomics and doesn't support weak_ptr so it doesn't need to keep track of a second counter) and in some other ways
- Rewrote several parts of engine, but will still be refactored in the future, and has several known todo's like properly support parenting of gameobjects
- Currently Shaderbox is still in prototype phase with several known quirks/bugs and limitations
Next Phase 2: UI
Start a design doc for UI, now we known using HwndHost is a viable solution.1 parent 7548c82 commit 06c2173
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- DemoProject
- Resources
- PP_Blur_2017_1_22-23_03
- .cso
- PP_CubicLensDistortion_2017_1_23-06_55
- .cso
- PP_Sepia_Vignette_2017_1_22-23_46
- .cso
- Engine
- D3DVisualisation
- Base
- CustomSTL
- Component
- Containers
- Content
- Shaders
- DebugOnly
- Graphics
- Helpers
- Mesh
- Resources
- CopyToOutput/.Internal/CSO
- SceneGraph
- ShaderRuntimeCompiler
- FirstFloor.ModernUI
- NativeBridge
- NativeBridge
- Interfaces
- ShaderBoxBridge
- ShaderBox
- General
- Models
- Annotation
- Properties
- UserControls
- ViewModels
- Views
- ViewModels
- Views
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