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client.js
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179 lines (170 loc) · 8.1 KB
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const socket = io()
const state = {}
const squaresInit = () => {
const squares = []
const char = "'"
for(i = 0;i < 6 * 7;i++) {
squares.push(char)
}
return squares
}
const ind = (r,c) => (r * 7) + c
const checkEnemyWin = () => {
for (r = 0;r < 3;r++) {
for (c = 0;c < 7;c++) {
if (state.squares[ind(r,c)] == "'" && state.squares[ind(r+1,c)] == state.squares[ind(r+2,c)] && state.squares[ind(r+2,c)] == state.squares[ind(r+3,c)] && state.squares[ind(r+3,c)] == state.enemySymbol) {
return c
}
}
}
for (r = 0;r < 6;r++) {
for (c = 0;c < 4;c++) {
let fourInRow = state.squares[ind(r,c)] + state.squares[ind(r,c+1)] + state.squares[ind(r,c+2)] + state.squares[ind(r,c+3)]
if (state.enemySymbol == 'X') {
if (fourInRow == "XXX'") {return (c + 3)}
else if (fourInRow == "XX'X") {return (c + 2)}
else if (fourInRow == "X'XX") {return (c + 1)}
else if (fourInRow == "'XXX") {return c}
}
else if (state.enemySymbol == 'O') {
if (fourInRow == "OOO'") {return (c + 3)}
else if (fourInRow == "OO'O") {return (c + 2)}
else if (fourInRow == "O'OO") {return (c + 1)}
else if (fourInRow == "'OOO") {return c}
}
}
}
for (r = 0;r < 3;r++) {
for (c = 0;c < 4;c++) {
let fourInRow = state.squares[ind(r,c)] + state.squares[ind(r+1,c+1)] + state.squares[ind(r+2,c+2)] + state.squares[ind(r+3,c+3)]
if (state.enemySymbol == 'X') {
if (fourInRow == "XXX'") {return (c + 3)}
else if (fourInRow == "XX'X") {return (c + 2)}
else if (fourInRow == "X'XX") {return (c + 1)}
else if (fourInRow == "'XXX") {return c}
}
else if (state.enemySymbol == 'O') {
if (fourInRow == "OOO'") {return (c + 3)}
else if (fourInRow == "OO'O") {return (c + 2)}
else if (fourInRow == "O'OO") {return (c + 1)}
else if (fourInRow == "'OOO") {return c}
}
}
}
for (r = 2;r < 6;r++) {
for (c = 3;c < 7;c++) {
let fourInRow = state.squares[ind(r,c)] + state.squares[ind(r+1,c-1)] + state.squares[ind(r+2,c-2)] + state.squares[ind(r+3,c-3)]
if (state.enemySymbol == 'X') {
if (fourInRow == "XXX'") {return (c + 3)}
else if (fourInRow == "XX'X") {return (c + 2)}
else if (fourInRow == "X'XX") {return (c + 1)}
else if (fourInRow == "'XXX") {return c}
}
else if (state.enemySymbol == 'O') {
if (fourInRow == "OOO'") {return (c + 3)}
else if (fourInRow == "OO'O") {return (c + 2)}
else if (fourInRow == "O'OO") {return (c + 1)}
else if (fourInRow == "'OOO") {return c}
}
}
}
return -1
}
const moveUpdate = (event,c) => {
if (state.game && state.turn) {
if (state.columnSize[c] >= 6) {
ReactDOM.render(React.createElement('h4',null,'STATUS: Selected Column is full. Choose another column'),document.getElementById('status'))
}
else {
socket.emit('turnPlayed',c,state.gameId)
setState({turn: false})
}
}
else if (!state.game || (state.game && !state.turn)) {
}
}
const hoverInUpdate = (v,c) => {
const squaresList = state.squares.map((d,i) => React.createElement('button',{style: {'max-width': '24px',padding: '10px 24px'},key: i,value: i,'data-column': i%7,onClick: (e) => moveUpdate(e,e.target.dataset.column),onMouseOver: (e)=> hoverInUpdate(e.target.value,e.target.dataset.column),onMouseOut: (e)=> setState()},state.squares[i]))
for (r = 0;r<6;r++) {
let hoverColor = 'green'
if (state.enemyWin != -1) {
hoverColor = 'red'
}
squaresList[(r * 7) + (c*1)].props.style.backgroundColor=hoverColor
}
ReactDOM.render(
(document.title = "Four-In-A-Row",
React.createElement('div',{id: 'myGrid'},
React.createElement('h2',null,"Welcome to Four-In-A-Row"),
React.createElement('div',{id: 'p1'},React.createElement('h4',null,"X - Not Connected")),
React.createElement('div',{id: 'p2'},React.createElement('h4',null,"O - Not Connected")),
React.createElement('div',{id: 'status'},React.createElement('h4',null,"STATUS: Not Connected")),
React.createElement('div',{id: 0},squaresList.slice(0,7)),
React.createElement('div',{id: 1},squaresList.slice(7,14)),
React.createElement('div',{id: 2},squaresList.slice(14,21)),
React.createElement('div',{id: 3},squaresList.slice(21,28)),
React.createElement('div',{id: 4},squaresList.slice(28,35)),
React.createElement('div',{id: 5},squaresList.slice(35,42)),
React.createElement('div',{id: 'playerCount'},React.createElement('h5',null,'Players Online: Not Connected'))
)
),document.getElementById('root'))
}
const setState = updates => {
Object.assign(state,updates)
const squaresList = state.squares.map((d,i) => React.createElement('button',{style: {'max-width': '24px',padding: '10px 24px'},key: i,value: i,'data-column': i%7,onClick: (e) => moveUpdate(e,e.target.dataset.column),onMouseOver: (e)=> hoverInUpdate(e.target.value,e.target.dataset.column),onMouseOut: (e)=> setState()},state.squares[i]))
ReactDOM.render(
(document.title = "Four-In-A-Row",
React.createElement('div',{id: 'myGrid'},
React.createElement('h2',null,"Welcome to Four-In-A-Row"),
React.createElement('div',{id: 'p1'},React.createElement('h4',null,"X - Not Connected")),
React.createElement('div',{id: 'p2'},React.createElement('h4',null,"O - Not Connected")),
React.createElement('div',{id: 'status'},React.createElement('h4',null,"STATUS: Not Connected")),
React.createElement('div',{id: 0},squaresList.slice(0,7)),
React.createElement('div',{id: 1},squaresList.slice(7,14)),
React.createElement('div',{id: 2},squaresList.slice(14,21)),
React.createElement('div',{id: 3},squaresList.slice(21,28)),
React.createElement('div',{id: 4},squaresList.slice(28,35)),
React.createElement('div',{id: 5},squaresList.slice(35,42)),
React.createElement('div',{id: 'playerCount'},React.createElement('h5',null,'Players Online: Not Connected'))
)
),document.getElementById('root'))
}
socket.on('connectionInit',() => {
if (state.gameId !== '') {
socket.emit('connectionAck',state.gameId,state.symbol)
}
else {
socket.emit('connectionAck',-1,-1)
}
})
socket.on('playerSym',data => {
state.symbol = data
if (data == 'X') {
state.enemySymbol = 'O'
ReactDOM.render(React.createElement('h4',null,"X - Me"),document.getElementById('p1'))
}
else if (data == 'O') {
state.enemySymbol = 'X'
ReactDOM.render(React.createElement('h4',null,"O - Me"),document.getElementById('p2'))
}
})
socket.on('status',data => {
ReactDOM.render(React.createElement('h4',null,'STATUS: '+data),document.getElementById('status'))
})
socket.on('gameStart',gameId => {
state.gameId = gameId
if (state.symbol == 'X') {
ReactDOM.render(React.createElement('h4',null,"O - Guest"),document.getElementById('p2'))
}
else if (state.symbol == 'O') {
ReactDOM.render(React.createElement('h4',null,"X - Guest"),document.getElementById('p1'))
}
state.game = true
})
socket.on('turn',() => setState({turn: true}))
socket.on('squaresUpdate',(newSquares,newColSizes) => {
setState({squares: newSquares,columnSize: newColSizes})
state.enemyWin = checkEnemyWin()
})
socket.on('playerCountUpdate',data => ReactDOM.render(React.createElement('h4',null,'Players Online: '+data),document.getElementById('playerCount')))
setState({gameId: '',squares: squaresInit(),columnSize: [0,0,0,0,0,0,0],game: false,turn: false,symbol: '',enemySymbol: '',enemyWin: -1})