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Imported blend shape animations applying at 0s #129

@DrCyanide

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@DrCyanide
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I've tested this in Godot 4.2.1 and Godot 4.4.1, installed through the AssetLib tab in Godot.

In both versions, the animations in the AnimationPlayer have the transformations happening at the 0s mark instead of the 1s mark, since the keyframe is at 0.0s. This means that as soon as I select the name of the animation I want to preview it gets applied at full strength, with no option to turn it down or tween it with other animations.

Expected behavior would be the blend shapes being at their rest position at 0.0 seconds, and at their max value at 1.0 second.

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