Tiling artifacts where dynamic lighting is used (vsk-override-projection-4.4) #60
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funkysandwich
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I wasn't able to contact lyuma about this. Sorry for the delay. |
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Tested versions
Godot 4.4.1 built from source with the vsk-override-projection-4.4 changes included
System information
Windows 11 - Godot 4.4.1 built from source with the changes in vsk-override-projection-4.4 included - AMD Radeon 7800XT (driver version 25.3.1)
Issue description
I'm using
godot_planar_reflectionwith the engine patch.Since I applied the patch, I'm now getting these blocky artifacts everywhere there is dynamic lighting in the scene.
This happens regardless of if there is a mirror in the scene or not.
lighting-issue.mp4
Steps to reproduce
I attached an MRP below
Minimal reproduction project (MRP)
I was able to reproduce this in a new project.
lighting-issue-2.mp4
lighting-issue-mrp.zip
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