diff --git a/docs/tutorial-avatars/tutorial-avatars-extras/parameters/parameters.mdx b/docs/tutorial-avatars/tutorial-avatars-extras/parameters/parameters.mdx
index 9e32548f..9d6f3311 100644
--- a/docs/tutorial-avatars/tutorial-avatars-extras/parameters/parameters.mdx
+++ b/docs/tutorial-avatars/tutorial-avatars-extras/parameters/parameters.mdx
@@ -67,6 +67,13 @@ decide what is best for your avatar's use case.
### Eye Gaze Parameters
+:::info Eye gaze normalization
+
+Eye tracking values are normalized from the original real value range of 0 to 45, to the OSC range of 0 to 1.
+These values can still exceed 1 however. Use a 2d simple directional blendtree with animations that set the rotations to 45 degree directions in order to match 1:1 with the real eye rotation
+
+:::
+
| Name | Function |
| :--- | :------- |
| v2/EyeLeftX | `<0.0 -> 1.0>` Left Eye Look Right (Normalized Cartesian)
`<0.0 -> -1.0>` Left Eye Look Left (Normalized Cartesian) |
@@ -294,4 +301,4 @@ input *to* VRCFaceTracking.
| :--- | :------ |
| EyeTrackingActive | `` Eye Tracking is Active |
| ExpressionTrackingActive | `` Expression Tracking is Active |
-| LipTrackingActive | `` Expression Tracking is Active |
\ No newline at end of file
+| LipTrackingActive | `` Expression Tracking is Active |