diff --git a/docs/tutorial-avatars/tutorial-avatars-extras/parameters/parameters.mdx b/docs/tutorial-avatars/tutorial-avatars-extras/parameters/parameters.mdx index 9e32548f..9d6f3311 100644 --- a/docs/tutorial-avatars/tutorial-avatars-extras/parameters/parameters.mdx +++ b/docs/tutorial-avatars/tutorial-avatars-extras/parameters/parameters.mdx @@ -67,6 +67,13 @@ decide what is best for your avatar's use case. ### Eye Gaze Parameters +:::info Eye gaze normalization + +Eye tracking values are normalized from the original real value range of 0 to 45, to the OSC range of 0 to 1. +These values can still exceed 1 however. Use a 2d simple directional blendtree with animations that set the rotations to 45 degree directions in order to match 1:1 with the real eye rotation + +::: + | Name | Function | | :--- | :------- | | v2/EyeLeftX | `<0.0 -> 1.0>` Left Eye Look Right (Normalized Cartesian)
`<0.0 -> -1.0>` Left Eye Look Left (Normalized Cartesian) | @@ -294,4 +301,4 @@ input *to* VRCFaceTracking. | :--- | :------ | | EyeTrackingActive | `` Eye Tracking is Active | | ExpressionTrackingActive | `` Expression Tracking is Active | -| LipTrackingActive | `` Expression Tracking is Active | \ No newline at end of file +| LipTrackingActive | `` Expression Tracking is Active |