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LICENSE

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MIT License
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Copyright (c) 2021 VRLabs
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Copyright (c) 2022 VRLabs
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal

README.md

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# Modular-Shader-System
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A modular shader system that let user create modular shader that can be easily be modified by adding modules
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<div align="center">
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<a href="https://github.com/VRLabs/Modular-Shader-System">
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<img alt="Modular Shader System" width="200" src="https://github.com/VRLabs/Modular-Shader-System/blob/master/Editor/Resources/MSS/Textures/Logo.png">
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</a>
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<h1>Modular Shader System</h1>
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<p>
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<i>Can i add a module in there?</i>
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</p>
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<a href="https://github.com/VRLabs/Modular-Shader-System/releases/latest">
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<img src="https://img.shields.io/github/v/release/VRLabs/Modular-Shader-System.svg?style=flat-square">
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</a>
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<a href="https://github.com/VRLabs/Modular-Shader-System/releases/latest">
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<img src="https://img.shields.io/badge/Unity-2019.4-green.svg?style=flat-square">
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</a>
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<br />
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<a href="https://github.com/VRLabs/Modular-Shader-System/issues">
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<img src="https://img.shields.io/github/issues-raw/VRLabs/Modular-Shader-System.svg?style=flat-square">
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</a>
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<a href="https://github.com/VRLabs/Modular-Shader-System/issues">
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<img src="https://img.shields.io/github/issues-closed-raw/VRLabs/Modular-Shader-System.svg?style=flat-square">
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</a>
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<a href="https://github.com/VRLabs/Modular-Shader-System/issues">
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<img src="https://img.shields.io/github/issues-pr-raw/VRLabs/Modular-Shader-System.svg?style=flat-square">
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</a>
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<a href="https://github.com/VRLabs/Modular-Shader-System/issues">
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<img src="https://img.shields.io/github/issues-pr-closed-raw/VRLabs/Modular-Shader-System.svg?style=flat-square">
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</a>
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<br />
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<br />
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</div>
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## What it is
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The Modular Shader System is a system that let you create shaders from modular components.
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This can let people add or remove modules to shaders made using this system, allowing to have easy third party integrations to a shader.
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The system is aimed mainly to VRChat shaders, since that's the main environment where third party integrations to a shader make the most sense, but it is a standalone system that can be used anywhere.
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For more informations on how to use it, check the official [Documentation](https://mss.vrlabs.dev).
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## License
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Simple Shader Inspectors is available as-is under MIT. For more information see [LICENSE](https://github.com/VRLabs/Modular-Shader-System/blob/master/LICENSE).
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## Download
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You can find the latest release in [Releases](https://github.com/VRLabs/Modular-Shader-System/releases/latest).
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## Contributors
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You want to help improve the library or fixing existing bugs? Feel free to contribute by sending a pr! We are always looking for improvements!
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<a href="https://github.com/VRLabs/Modular-Shader-System/graphs/contributors">
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<img src="https://contributors-img.web.app/image?repo=VRLabs/Modular-Shader-System" />
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</a>
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Made with [contributors-img](https://contributors-img.web.app).
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## Showcase
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These Shaders are made using the Modular Shader System, check them out!
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* [Toony Standard RE:Build](https://github.com/VRLabs/Toony-Standard-Rebuild) by [@VRLabs](https://github.vrlabs.dev), our in house modular toon shader.
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* [Poiyomi Toon Shader](https://github.com/poiyomi/PoiyomiToonShader) by [@Poiyomi](https://github.com/poiyomi), the most famous VRChat shader, reworked using the Modular Shader System with the advent of V8.0.
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Made an awesome shader using the Modular Shader System and want to show it off? Join our [Discord](https://discord.vrlabs.dev) and show it to us! If we like it we may add it to this list!

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