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Added setup of NonModifiableTextures
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Editor/ShaderGenerator.cs

Lines changed: 5 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -803,7 +803,11 @@ private static void ApplyDefaultTextures(List<ShaderContext> contexts)
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{
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var importedShader = AssetImporter.GetAtPath($"{context.FilePath}/" + context.VariantFileName) as ShaderImporter;
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var customTextures = context.Modules.SelectMany(x => x.Properties).Where(x => x.DefaultTextureAsset != null).ToList();
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if (importedShader != null) importedShader.SetDefaultTextures(customTextures.Select(x => x.Name).ToArray(), customTextures.Select(x => x.DefaultTextureAsset).ToArray());
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if (importedShader != null)
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{
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importedShader.SetDefaultTextures(customTextures.Select(x => x.Name).ToArray(), customTextures.Select(x => x.DefaultTextureAsset).ToArray());
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importedShader.SetNonModifiableTextures(customTextures.Select(x => x.Name).ToArray(), customTextures.Select(x => x.DefaultTextureAsset).ToArray());
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}
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AssetDatabase.ImportAsset($"{context.FilePath}/" + context.VariantFileName);
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}
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}

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