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Utils.hpp
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111 lines (92 loc) · 1.75 KB
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#pragma once
#include "Common.hpp"
struct Vec2
{
inline void Clear( )
{
x = y = 0.f;
}
float x, y;
};
struct Vec3
{
inline void Clear( )
{
x = y = z = 0.f;
}
inline float DotProduct( const Vec3& other ) const
{
return x * other.x + y * other.y + z * other.z;
}
inline bool IsZero( ) const
{
return ( std::fpclassify( this->x ) == FP_ZERO && std::fpclassify( this->y ) == FP_ZERO &&
std::fpclassify( this->z ) == FP_ZERO );
}
inline bool IsValid( ) const
{
return std::isfinite( x ) && std::isfinite( y ) && std::isfinite( z );
}
Vec3 operator+( const Vec3& other ) const
{
return Vec3{ x + other.x, y + other.y, z + other.z };
}
Vec3 operator-( const Vec3& other ) const
{
return Vec3{ x - other.x, y - other.y, z - other.z };
}
Vec3 operator*( float scalar ) const
{
return Vec3{ x * scalar, y * scalar, z * scalar };
}
Vec3 operator+( float value ) const
{
return Vec3{ x + value, y + value, z + value };
}
Vec3 operator-( float value ) const
{
return Vec3{ x - value, y - value, z - value };
}
Vec3& operator+=( const Vec3& other )
{
x += other.x;
y += other.y;
z += other.z;
return *this;
}
Vec3& operator-=( const Vec3& other )
{
x -= other.x;
y -= other.y;
z -= other.z;
return *this;
}
Vec3& operator+=( float value )
{
x += value;
y += value;
z += value;
return *this;
}
Vec3& operator-=( float value )
{
x -= value;
y -= value;
z -= value;
return *this;
}
float x, y, z;
};
struct Color
{
inline D3DCOLOR GetD3DColor( ) const
{
return D3DCOLOR_RGBA( r, g, b, a );
}
uint8_t r, g, b, a;
};
namespace Utils
{
uint8_t* FindPattern( HMODULE hHandle, const char* szPattern, const char* szMask );
bool WorldToScreen( const Vec3& vecWorld, Vec2& vecScreen );
}