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cleaned some unused code
1 parent 46be7ab commit 42fad34

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Questing/Goal/ConversationGoal.cs

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using RPG.Events;
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using RPG.NPC;
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using UnityEngine;
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namespace RPG.Questing {
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public class ConversationGoal : Goal {

Questing/Goal/KillGoal.cs

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using RPG.Attributes;
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using RPG.Events;
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using UnityEngine;
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namespace RPG.Questing {
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public class KillGoal : Goal {

Questing/Goal/PickupGoal.cs

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using RPG.Combat;
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using RPG.Events;
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using UnityEngine;
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namespace RPG.Questing {
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public class PickuppGoal : Goal {

Questing/Quest.cs

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using UnityEngine;
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namespace RPG.Questing {
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//[CreateAssetMenu(fileName = "Quest", menuName = "Quest/Create New Quest", order = 0)]
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public class Quest : MonoBehaviour {
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public List<Stage> Stages { get; set; } = new List<Stage>();
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public string QuestName { get; set; }

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